Taka: Slice n' Dice Weapon Build by SHAD3

Taka: Slice n' Dice Weapon Build

By: SHAD3
Last Updated: Apr 18, 2015
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Build 1 of 1

Taka

Build: Weapon

Ability Path

House Kamuha
Heroic Perk
Kaiten
1
2
3
4
5
6
7
8
9
10
11
12
Kaku
1
2
3
4
5
6
7
8
9
10
11
12
X-Retsu
1
2
3
4
5
6
7
8
9
10
11
12

Threat Meter

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Threat Hero Notes
1
Celeste The hero Taka was designed to counter. Her only defense is her stun, which is extremely difficult to land on the constantly jumping Taka.
2
Ardan Ardan is pesky, but he really doesn't do that much damage. Focus on him last in teamfights.
2
Skaarf Very bursty, but extremely squishy. X-Retsu should send him running for cover.
2
Vox Vox does not have that much health, so you're speedy basic attacks should cut him right down. Just make sure you surprise him, because the slow off pulse combined with the dash from Sonic Zoom can sometimes let him escape if he's prepared.
3
Adagio Not that dangerous. Just try not to get slowed. Remember, you can dodge his ult with Kaiten.
3
Joule Currently, Joule is a bit underpowered, so you don't see many people playing her. A bit like Ardan, she doesn't do that much damage (unless she's crystal, when she can destory with her ult) so don't worry too much about her. It might go without saying, but avoid her stun.
4
  No Threat
5
Petal Basically, just avoid being exploded by munions.
6
SAW Spun-up SAW is hard to kill, because he can out DPS you, especially if he's building lifesteal / vamp. If he's not spun-up, however, a quick X-Retsu and some well placed basic attacks can take him down before he does too much damage.
7
Catherine Catherine is a royal pain. Her constant stuns are most dangerous when they keep you from escaping, so stay on the edge of the fight when she's nearby.
7
Ringo Ringo can be challenging because he hurts your mobility with Achilles Shot, and he can burst you down. Like Koshka, if you can survive his burst, he's dead meat.
8
Koshka The power of Koshka depends on her burst damage. If you can survive the initial few seconds in a fight with her, you can take her down. It's hard to damage her, so I don't recommend taking her without a teammate nearby.
9
Krul With his recent buff, Krul has become much, much harder to kill. The health barrier from Deadman's Rush is about as large as the damage from X-Retsu, so you're not going to be doing any quick assassinations on him. If you don't kill him in the first few seconds of a battle, run away! Sometimes he can still smite you in stealth (which I think is wrong, but that's just the way it is) so be very, very careful.
10
Glaive Glaive is the mortal enemy of any assassin. With the highest base health in the game and a nasty punt, he can be sooo annoying. The upside is that most Glaives don't realize how weak there crits are without any underlying attack power, so he usually doesn't do that much damage.

Basic Playing Tips Top

Taka is a very stealthy assassin who can make enemies weep. If you maximize on his mobility and heroic perk, you'll rarely lose. Let's break down his abilities:

Heroic Perk: House Kamuha
Taka's perk provides many benefits: burst move speed, lifesteal, guaranteed crits, and cooldown acceleration. All of these hinge on stacks of "Ki," which go up to 5 and are increased whenever Taka critically strikes or uses an ability. At 5 stacks, every attack will crit; Taka's critical strikes also have 30% lifesteal, which is extremely useful for keeping him alive. In addition, the critical strikes grant him a burst of move speed, so use this to your advantage when chasing enemies: attack, then run, attack, then run, and you'll be able to keep pace with even the fastest heroes. The last benefit of Ki is that each stack grants 25% cooldown acceleration, the same as a Chronograph, so with 5 stacks, you can bring the cooldown of X-Retsu as low as 8 seconds. Make sure to keep your stacks at 5 as often as you can.

A Ability: Kaiten
Your first ability, while at first glance very boring, is actually extremely useful. It can be used as an attack, a gap closer, a reflex block, or all of them together. Especially in the late game, don't throw away this ability at the beginning of a fight-- it may be crucial to keep from being stunned later. When chasing, tap this ability while running and it will launch you at your opponent. Finally, this skill is very important when fighting heroes with AoE skills, such as Skaarf or Celeste, because you can leap over them to dodge one of their abilities. When farming, this skill can be used to quickly and easily gain stacks of Ki. I recommend maxing this ability first so that it costs no power.

B Ability: Kaku
Your second ability is one of Taka's defining characteristics. The ability to stealth in any situation is a huge asset to this assassin. Like Kaiten, it can be used in a variety of ways: chasing, escaping, keeping your stacks. When fleeing a fight, run one direction, stealth, and then run the other direction. Your opponents will have no idea where you are. I also use this skill to keep from losing Ki stacks while farming. Finally, use Kaku when your enemy thinks they are safely out of danger to ambush them.

C Ability: X-Retsu
X-Retsu is amazing. It does lots of damage, cuts healing, and can be used from a range, even through walls. I primarily use it for initiating fights, as it grants not 1 but 3 Ki stacks, but it is also a nightmare for enemies when you're chasing. It does small DoT with mortal wound, so don't be sad if an enemy has a little health left after you use the ability. They could still die. Like Kaiten, this can also be used to leap over enemies (though it doesn't keep you from being damaged) so you can use it to dodge directional ults. A word of warning: X-Retsu rockets you pretty far, so be careful not to accidentally overshoot into range of a turret.

Gameplay:
For teamfights, pick out the enemies' highest damage dealer and focus on him/her. Your critical strikes should take care of the problem. Taka's main weakness is his relatively low health, so don't go 1-on-3 with the enemy team, and don't try to kill an enemy who's between two turrets. Basically, don't overextend.

Early Game Top

Farm a ton at the beginning of a match, and you'll be a monster by in the mid-late game. Only go in the lane before level 6 if there's an easy assassination waiting to happen. After that, keep farming while keeping an eye on the lane. Gold is, of course, key.

Mid-Late Game Top

At this point, you should have Bonesaw, your Sorrowblade (you can also go for a Tornado Trigger if your enemy has no armor; I like Bonesaw because it helps me kill turrets more quickly), and the components of your Serpent Mask. The enemy has a healthy fear of you. The goal now is not to get caught out in the open by yourself, while still being an assassin. You have enough lifesteal to survive short battles, but don't get caught in a lengthy skirmish. As always, look out for any crystal burst attacks. Some of my worst moments playing Taka have been getting shotgunned in the face by Celeste's ult

End Game Top

When you have an all your items, which is rare for me, stay with your team! The enemy will have enough power to stun and kill you in less than 2 seconds, so only engage with teammates nearby. Always take out the easiest target first, which should take very little time, and then move on to the next. This way, if the rest of your team dies, you'll be left with a 1-on-2 instead of a 1-on-3. My last tip: please, please, please, (please!) don't go down in a blaze of glory finishing off one enemy and getting aced. That helps no one. Well, I guess that wraps up this guide. Happy assassinating!

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