In the beginning, if there is one jungler on the enemy team, you can go to the enemy side of the jungle shop taking 2 of his minions and making him unable to level up and get get gold faster.
If you have a person in the lane and they need help in the beginning, let them know it is okay because if they push the turret, it could turn in to a quick disaster for them. Also, beware of helping out in the lane all the time because you are not earning any xp or gold (unless you have iron guard contract), therefore, you are unable to keep up with allies and/or enemies.
-) aftershock- reason why you get aftershock is because you are a character that is made for enemies with high health.
2) journey boots- you are an assassin, you need to get in/out of situations quickly
3) aegis- reason is because if someone on the enemy team has an aftershock, you can counter them
4) crucible- the reason is because weapon power people are useless against players with high health, unless with the help of many sorrowblades, it may work. It also backs up the aegis, so not only do enemy abilities do nothing, you have high health, and you give yourself, and your teammates a reflex block
Now guys, you may think I'm crazy where I'm going, but these 4 items do GREAT. by the time I get the crucible, the average kills I have is about 8, and the deaths are from 0-5.
5) Clockwork- you run out of energy pretty quickly if you're a strong koshka player and you get a cool down out of it.
6) by then, someone must've realized they should buy an aegis, and the good thing about the broken myth is that each second in combat with enemy heroes, kraken, all your crystal damage is increased by 10%, and you pierce shield
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