Phinn is a construction worker. He can bulldoze through anything he finds in his way and has a mean wreckingball he can use to level squishy buildings. He is not the worlds finest athlete though. You could even say he has some overweight. He slugs around the construction yard and has no escape whatsoever.
When playing Phinn it's important that all your teammates understand this and take the fight around you. You have a nice barrier and shielding on your B (Polite Company) and you can stun or slow everyone who comes near you. But the crucial part is they need to be around you. If your teammates are too mobile and dive the enemy you'll get left behind with little to add.
Phinn has two functions mostly depending on your team composition. He can try and C (Forced Accord) a squishy in range of your allies and keep him there until they've disposed of him. You're looking for high single damage allies here. He can also try to grab multiple (all three?) enemies for wombo combo's. You're looking for big area of effect spells here like Vox, Celeste, Skaarf, Joule ults.
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