The idea Top
This build is a midgame assassin that cannot really sustain himself since the late game begins. Even if at lvl 1 you have clearly advantage above a lot of characters because of your mobility.
I was looking for a lot of time for a hard mobile version of taka as a crystal assassin. I tried many builds and then I thought about a totally forgotten item who's the alternating current first. Why first? The easiest way to farm at the beginning it's to gain speed attack. Buy at the same time you need to build crystals. It was an obvious choice. It permitted me to have a correct farm at the beginning and a consistent bonus damage to enemies
Early game Top
Farm. Only farm. If you don't feel like a masterpiece of taka's talent for assassinations, don't even dare to answer positively to enemies assault. Always try to fly away. Only ganks and assault count and you still need to follow the rule :hit and run.
You need to concentrate on farming. Before you get your first 50 crystal power its not even worthy to gank on a lane. And you need to start by attack speed, boots lvl 1 and 20 crystal power. Once you got your first item and you bought the second crystal with 50 CP, the fun begins.
Mid game or snowbolling Top
Now it's your turn to take the advantage and evade by anyway to not finish in late game especially if your enemies have CC capabilities. With help of your roamer and laner, enemies laner should land on his knees weverytimes he comes into your lane. Don't be scared to even ult+skill1 an enemy's laner under the tower and run away. You're made fornit. Your job will be let your laner push the lane under the second or third tower and take the gold minion. Take quickly a big advantage, building crystals. The biggest problem of this build is defense. You have absolutely no sustain. You can build up something to ensure you won't be fired up before even ult, but it's not your role. Not with this character. Once you obtain a big gold advantage, you'll have to finish it as quickly as you can. Scoring an ace make you a best possibility to push a tower. Don't immediately go for the kraken. Remember it's still 500 gold for each enemy's hero. Kraken should be a last option when no team can push on the other side. Don't let the late game happen or it will be probably finished for you.
Late game (or dead game) Top
This is the moment when you totally **** up a game or totally make it (and making it occurred particularly difficult). As only team fights are on, your first aim will be the WP damage dealer (or eventually the one with less sustain and shield). You need to wait until the war begins. Then you evaporate the enemy and youbfly as quickly as you can in a safer place. You wait your cool downs and you repeat on the second character. For the last one you can fully go in as you have the alternating current as your core build. If everybteamfight seams to be a struggle for you build up your boots lvl3 and one defense item.
Pros cons Top
Pros :
-really high damage
-safe until late midgame
-easy successful ganks (try to steal the kills if you know how to snowball)
-easy to take an advantage in a team fight and get people under tower after lvl 6 (never a tank)
Cons:
-Very vulnerable to CC
-doesn't have any sustain
-you are not able to help your allies without your cool downs
-long farming phase
-since the last update, difficult to farm alone
I hope you enjoyed my guide and you will enjoy it as much as I. I totally love when the game is telling me "you are getting ridiculous"!
:)))
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