Introduction (Welcome!) Top
Photo Credit to Vainshame.com
Hello, everybody! My name is GalacticAttorney, and I, like you, am a big VainGlory fan. As I've played through the game, I've gravitated towards Krul simply because I like his style. Seriously, who wouldn't think an undead man-zombie-corpse-thing with a giant sword from hell in its chest is cool?
But Krul is ranked as Hard difficulty for a reason. He's difficult to master and can be squishy and worthless if he's not treated right. However, I've come to VGF to share my own personal build that I've found to be pretty useful.
Welcome... to
Krul the Ripper.
Becoming the Ripper (Abilities) Top
Krul is a force to be reckoned with in the Halcyon Fold. His presence in the bushes and jungle can be enough to terrify even an experienced player like myself. However, with this particular build, I've found a way to become an almost unstoppable warhead of doom. Here's how it works.
The primary focus of this build is the successful use of
Dead Man's Rush. This move is invaluable for jumping into a fight headfirst, all the while gaining a nice health barrier that keeps you going for a few seconds. Use this move to either instigate a fight or to pursue fleeing foes.
Spectral Smite can be a nice follow-up after a few basic attacks following a use of
Dead Man's Rush. It gives you a nice chunk of health back while dealing substantial damage to the target, which can effectively turn the tide of battle.
From Hell's Heart is a tricky move to master, but I find that if you throw it out and then dash in front of an enemy hero, it becomes the most effective. You see, the stun effect applied when it hits an enemy hero becomes longer the further the sword has traveled, which means if you throw it out and get in the way of a foe it will stun them for longer. This can be tough to pull off, but it's very helpful it it works.
The Ripper's Toolbox (Items) Top
Here I'll explain the uses and purposes of the final build items, or the items in the "What To Work Toward" category. Note that the items are arranged in said category in order of when you should get them: Boots first, Clockwork second, etc.
Journey Boots: These are the bare necessities. Krul is pretty slow without boots, and for this build you need to be able to chase down anyone who tries to run, as well as get over to where your teammates are if you are needed. Use the sprint sparingly, as you never know when you will need it most.
Clockwork: This is an important part of the Ripper build. It reduces the cooldown time of your abilities, meaning the time between your ability usages becomes smaller, which is useful if you're chasing someone and need to use
Dead Man's Rush.
Shiversteel: This is very helpful to have. It gives you a massive health boost (+600), and its active ability slows down enemies you hit, helping you chase them if they try to run.
Aftershock: Just read the item's description: "After using an ability, your next basic attack deals 15% of your target's max health as damage with +50% lifesteal. Max 400 damage vs non-heroes. 2 second cooldown." This is an incredible boost to your basic attacks' effectiveness after going in with
Dead Man's Rush.
Tension Bow: This might be a confusing choice, but it's actually helpful in the long run.
Dead Man's Rush gains a 100% damage increase from your Weapon Power (WP), so this can be useful to bolster its damage.
All Slot 6 Options listed in the category "Slot 6 Options (Situation-Dependent)" can be helpful in completing the build, but it boils down or what your team needs or what your enemies are doing. Watch what they're building to know what to fill the 6th slot with. I personally recommend either
Tornado Trigger to quickly rack up stacks of
Spectral Smite or
Crucible if your team is getting into a lot of teamfights.
Being the Ripper (Playstyle) Top
This build relies on the user being smart with how he/she uses their time. To start, go into the jungle and do some farming until the quarry is depleted. Then, either push into the enemy jungle with your jungle teammate for some extra farming or lurk in the bushes by the lane to assist your laner if needed.
Once you've gotten to
Shiversteel you can start to make your presence more pronounced. Be more aggressive in going over to the enemy jungle and remain in the lane for longer periods of time. Note that, when in the lane, hitting a minion with
Dead Man's Rush is useful for hitting off a free health barrier. Watch out for laners that hit hard.
Once you're nearing your
Aftershock, the Kraken will likely have already spawned in place of the Gold Miner. You should be Level 12 by this point. Gather your teammates, silence the enemy team, and take the Kraken. Make sure her focus is on you, as you are likely the most qualified to tank her powerful hits. Once she's bested, follow her up to the turrets and tank them along with her to the Vain. Keep the foes at bay while she whittles away at the turrets, and you've got it in the bag!
The Ripper's Rampage (Other Tips) Top
There are some other things to note in this build that I encourage you to read before going into battle.
While this build recommends that you start farming in the jungle after the game begins, if your teammates want to invade the enemy jungle early, by all means join them. They're your teammates, and if you're not there they might not come out of that invade alive.
On the other hand, if the enemy pushes into the jungle early and finds you farming, run away. Just run. You're too squishy to risk a fight immediately after the game begins.
That's about all I've got. If I think of anything else I'll post it here. In the meantime, enjoy tearing your foes from this world!
The Ripper's Success (1000 Views!) Top
Thanks for 1000 views, everybody! This was my first build ever, so I'm glad it's popular! If you want to check out my other build (for Glaive), go check that out as well. Thanks so much!
The Ripper's Gratutide Top
Thanks for 2000 views, guys. I never expected this build to go so far! Thanks for looking. :)
Rest for the Ripper Top
3k views!? I'm in awe! Thank you all so much <3
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