If you don't get the reference of the chapter title, it's okay, just understand that
Varya is very thunder and lightening, and pretty frightening.
NOTE: This build is aimed at Tier 1-5 players looking for a build they can use to carry themselves out of the lower tiers regardless of how bad the teammates they get matched with are.
Okay let's get right into it. This is my first full guide, so please take it easy on my newbieness.
Varya has been introduced as a CP lane carry, and when one first sees her perk in action, they realize exactly why. As soon as I bought her, I fiddled with her different suggested builds, and noticed that the one named Storm Mage puts a lot more emphasis on her
Arc Recursion. I love mobility. Dealing damage instantly while dashing, having two dashes up your sleeve over
Vox's single dash? Shut up and take my glory.
But this Storm Mage build (I swear when I update this I'll list it here somewhere), lets Varya become the weapon, where she dashes in and out of a teamfight and that's about all the damage she does. Her
Stormforged Spear deals little damage, on the occasion that it actually hits, so all she's useful for is her Chain Lightning perk.
Now, I may have found this build somewhat accidentally, and partially from trolling/experimenting in Casual, but it's tried and true in Ranked.
Says who? Nobody really.
IGN: jerryfishhh (
https://vainsocial.com/player/jerryfishhh)
Mains: Lyra, Varya and Kestrel
Tier: Silver 5
If you try this build, let me know how it goes, okay?
Varya isn't quite a unique hero, with similarities to Vox and Lyra.
Similar to Vox:
- Basic dash that throws a basic attack, but can do it twice after charging up
- Basic attack will hit multiple targets, effective for clearing the lane
Similar to Lyra:
- Throws out two basic attacks
As such, these similarities in ability cause similarities in gameplay in these areas.
Dash-attacks: Similar to Vox, Varya's
Arc Recursion can be used to escape sticky situations and dodge skillshots while maintaining sustain damage output. However, Varya's two charges with this (and no damage penalty like Vox has) means she can initiate and retreat with it, over double the distance. She also doesn't need to prime the enemy with
Pulse like Vox does to make sure she hits them with the attack.
Chain basic attacks: Similar to Vox, Varya's
Chain Lightning is very useful for clearing the lane. This also means she can deal damage to the enemy laner from outside their range through the perk if they stand close enough to the minions. However, Varya's perk only affects the nearest 3 enemies in early game, unlike Vox's which allows him to deal damage to all Resonance-affected enemies.
Stand-ground bonus: Similar to Lyra, Varya doubles up her basic attack, with her second basic attack striking multiple enemies. Lyra's second basic attack comes a decent time after the first attack, but provides a moderate slow to the target. Varya's second basic attack comes instantly, but instead of slowing, it attacks multiple targets.
Now I realise I haven't actually said much about the feel of playing Varya yet, have I?
Let's get into it.
In early game, Varya can use her B to clean up any enemies that have gotten too close while Varya has been farming. Knowing this, Varya should priorities clearing minion waves as soon as possible, so as to be able to harass the enemy laner as much as possible while they continue to farm. If they attack you, they're just losing ground, so hold yours and don't be afraid to bust open that healing flask early. When they get low on health, use your B (remember to let it charge up) to finish them off to secure First Blood. I don't know why, but it's just as easy done as said. NOTE: remember that Book of Eulogies (your starting item) heals you for every minion you kill. Don't be afraid to tank a bit of damage 1v1 early game while you clear the minion waves, as long as it's not excessive.
Once you hit level 4 and have Poisoned Shiv, you've reached Varya's first power spike. As soon as you see the enemy laner or jungler distracted with less than 60% health, smash them. Make sure you walk into range such that both charges of your
Arc Recursion strike the enemy, then your Poisoned Shiv will kick in when you whittle their health down with your basic attack. If they run, don't chase, but if they try to hold their ground, they will die without reinforcements.
When you have Eve of Harvest, your lifesteal will be pretty strong, so start grouping with your team for teamfights. Use your
Arc Recursion to dash in and out of range to start the fight, drawing the enemy to target you. Run, for now, and let your enemies deal their damage onto the enemy. When their attention turns to your allies, throw your basic attacks until someone dies. Your lifesteal should heal you a decent amount, so don't be afraid to dash in again with your B.
Once you have Alternating Current, you are already unstoppable. Your basic attacks will be enough to send the enemy packing. At this point, the game turns into "how many basic attacks can I throw in before they escape or I have to retreat?" Because you are relatively fragile, try to take as little damage as possible and run away as soon as you're threatened. However, you must maximise your basic attack count, and hit the enemy as many times as possible before you take damage.
Hybrid Varya sits pretty at the top of the meta, so you'll dominate any composition lacking skill in most tiers.
PROS:
- Insanely strong team sustain damage, but also 2x damage to the targeted enemy.
- Great at taking down objectives.
- High mobility, can escape slows and skillshots.
- Life-saving barrier provided by dash.
- Avoids face-checking by using
Stormforged Spear.
- Can chase enemies down easily.
- Can kite enemies and can turn from being the hunted to the hunter.
CONS:
- Melts like snow in summer.
- Low burst damage.
- No objective-stealing globals.
- Will get focused down by enemies.
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