Hi everyone, I'm P0m3granat3. Maybe you know me from my Petal guide "Bunny with the Heart of a Dragon" or maybe you don't, but either way, welcome to my new Lyra guide.
I: How Lyra Works + Moveset
II: Items
III: Tips n' Tricks
IV: Conclusion
Lyra can be played as a powerful healer (my preference) or a fragile but hard-hitting mage (I don't like this...). Having a long teleport and a healing station, Lyra seems good for healing allies while blinking in and out as she wishes. Her moveset:
Heroic Perk:
Principle Arcanum
Instead of using basic attacks, Lyra fires "Arcane Missiles". These missiles deal a small weapon component and a larger crystal component (scaling with her crystal power). Also, when she does basic attack, she fires a tiny, weak missile. However, if she stands still with the same target targeted for a short delay after the weak missile, she channels and fires a powerful arcane blast that deals enormous crystal damage ("blast meaning the large attack and "missile" referring to the small one). The third part of this perk is that the arcane blast cannot miss if the weak missile hit. The fourth and final part of Principle Arcanum is that each arcane blast costs a small amount of energy. However, Lyra can still use her blasts with no energy, they instead take whatever energy is remaining.
First Ability:
Imperial Sigil
After targeting a location, Lyra summons an Imperial Healing Sigil. The sigil has a small range. When an ally or you are standing in the range, all allies are healed. Enemies are damaged instead. If Lyra activates the ability before the sigil runs out of life or if it does, it detonates, giving a burst heal/damage and movement bonus to allies. The sigil does not damage minions or turrets. Also, the more targets on the sigil's range, the faster it detonates (runs out of life). Max this ability first, as its healing is immense.
Work in progress
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