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1) It doesn't matter how much he jumps over me, as long as I keep him selected, I am still facing him, so I get my defence bonus
2) When taka doesn't build enough defence, I find that one impale means he is finished off by my team
3) His jumps are predictable, so I can always land abilities as he finishes his jump, and if you combat roll into your allies just before he jumps over you, you can put him in serious danger
4) Combat roll can be used to get quickly back to your allies if taka has slipped past you
5) Most importantly, as soon as he goes stealth, use Gythian wall to de-stealth him, and impale to stop him when he tries to run
Awesome guide though, best lance guide on the website