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Krul is empowered by the shadows after standing still in brush for 1.5 seconds. Once empowered, Krul briefly gains 2 move speed and his next basic attack will slow the target by 40% for 3 seconds.
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This is deadly when paired with
Dead Man's Rush, suprise the enemy laner early game and be sure to make it a quick and easy kill. Get out of there of the enemy is too close to the turrenr or if you killed the enemy hero.
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Krul dashes to the target, deals damage and applies basic-attack effects. Activating Dead Man's Rush grants Krul a health barrier for 2.5 seconds.
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When 1 v 1-Ing an enemy hero, always use this ability unless low on health.
Spectral Smite's stacks WILL NOT go down as long as you are hitting your enemy. Only use Spectrel Smite if you're low on health.
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Passive: Basic attacks & abilities apply Weakness for 4 seconds (up to 8 stacks). Each stack reduces the target's damage by 6.2% and increases Krul's lifesteal against the weakened target.
Activate: Detonate the stacks to deal damage and regain health based on the number of stacks consumed.
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-See
Dead Man's Rush entry-
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Krul pulls Hellrazor from his chest and hurls it in the targeted direction. The sword will boomerang back to Krul after reaching max range. If the sword hits an enemy hero, it deals damage and stuns, then slows the target. Damage and stun duration scales with the distance the sword traveled before hitting the target. (50% at point blank range, 100% at max range and up to 150% at 'boomerang' range).
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Use this sword to stun fleeing enemies, trick shot heroes, and preform the infamous "Boomarang Blade" (Well I call it that) where you purposely throw your sword the wrong way, rush an enemy and let the sword hit them for a seemingly eternal stun.
Step 1:
Build to the
Sorrowblade first then buy
Sprint Boots.
Step 2:
Go for the
Tornado Trigger then the
Serpent Mask.
Step 3:
Finish the boots, then build to a
Breaking Point.
Step 4:
The last item slot is up to you. If going against a
Krul go for an
Atlas Pauldron. A
Reim,
Aegis Etc.
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