Why CP Saw? (CP Saw vs WP Saw) Top
The most popular form of Saw has been weapon-based Saw. So why go CP Saw when WP Saw seems so dominant? Let's review the Pro & Con of each type:
WP Saw Pro:
1. #1 damage when spun up
2. Overpower almost every laner in the game
3. Can be overpowering all throughout the game if left unchecked
4. Melts turrets, Kraken, and whatever is in its path while spun up.
WP Saw Con:
1. Target of focused fired first, meaning you will die before you can get your stacks up.
2. First target for stuns. If you are VSing a team with two heroes with stuns, you're in for a rough ride
3. Too slow - often times leaves allies to fight 2 VS 3 if the fight moves away from the starting point
4.
Suppressing Fire/
Mad Cannon damage is negligible
5. Losing spin up/attack speed makes you useless and takes too long to build it back up
6. Easy to counterbuild;
Atlas Pauldron can cripple your damage
CP Saw Pro:
1.
Roadie Run is faster, covers much more distance, does much more damage, and is available more often.
2.
Suppressing Fire and
Mad Cannon does insane amount of damage.
3. Much better ability to reposition yourself in battle
CP Saw Con:
1. Normal attack damage to heroes at end game is negligible.
2. Useless when skills are on cooldown, terrible when bursting down a Kraken
3. Weak mid-game
4.
Roadie Run damage can be nullified with active
Reflex Block/
Crucible/
Aegis
Conclusion:
While WP Saw gives you much higher sustained damage, it comes with far too much liability to be able to use against highly skilled team. In contrast, CP Saw gives you more mobility and options with a huge burst potential. Considering a team fight can end in 3-5 seconds, CP Saw just makes more sense as you progress into end-game against opponents who know what they're doing.
CP Saw Gameplay Top
Laning Tips:
1. Always make sure you have
Roadie Run available to escape ganks
2. Stay at the upper part of the lane away from the lane bushes to have more time to react to ganks
3. Only overextend when you know where every enemy heroes are
4. Play safe, not sorry. The less your jungle/roam has to rotate to save you, the more they can feed
5. Embrace 2 vs 1/3 vs 1 because you are effectively starving the enemy. The longer you can keep the enemy dancing with you, the more you can help your jungle/roam get fed.
6. Counter-intuitive to #5, if you cannot handle 2 vs 1 or 3 vs 1, ping your teammates for help. If enemy takes down your turret first, it puts you at a great disadvantage in farming because now you must overextend
7. Keep looking at your mini map and rotate down to help your teammates when you see a fight
As a CP Saw, you will still dominate the lane early game. After 5 minute mark is when the opponent laner will start catching up to you, and by 10 minute your advantage will be gone. By that point you're not actively laning and you can clear the lane with one
Suppressing Fire, so that's not a bad trade-off.
Team Fighting Tips:
1. Be the last one to enter the fight to avoid focus fire/crowd control
2. Reposition yourself if you see the enemy heroes coming towards you so they are deterred from focusing on you and are forced to face your jungle/support
3. Use your boots only when you need to (escape death, chasing down enemy to get ace)
4. Use
Roadie Run first and reposition yourself before firing
Suppressing Fire, which will allow you to unleash massive damage with
Mad Cannon
5. Don't leave your allies hanging. Use
Suppressing Fire to slow down enemy heroes who are running away for a secured kill or use it to secure safe retreat for your allies
Top 3 Best Teammates Top
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Perhaps not as good a support as the above, but Catherine's
Merciless Pursuit's stun is very useful for you to secure a kill or halt the enemy for a good escape. A well placed
Blast Tremor in the middle of the fight can help turn the fight around.
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For your jungle counterpart, the higher damage, the better. Often times with Saw, you are pegged as the first one to kill (hence why you should always enter the fight last). If you have a carry that commands a lot of attention for the damage he/she does (ie.
Koshka,
Rona), you will less likely be targeted as you enter the fight.
It is also optimal that your jungle counterpart is weapon-based. If both you and your jungle are crystal-based, the enemy can just build on
Light Shield tree and negate a chunk of your party's damage.
Top 3 Bad Teammates Top
Items Explained Top
Frequently Asked Questions Top
Q: No
Alternating Current for the core item? What gives?
A:
Alternating Current can be somewhat viable, but the focus is to burst, not sustain. From my test, with
Shatterglass,
Aftershock,
Broken Myth, and
Alternating Current, you will 60 normal damage and 240 damage to a turret when it procs. Is it worth it? I personally don't think it is if you factor in enemy's armor damage reduction. I would rather get another
Shatterglass.
Q: Why should I prioritize
Reflex Block instead of
Light Shield or
Light Armor?
A: The reason I value
Reflex Block over
Light Shield or
Light Armor tree is because a stun is a certain death for a Saw. That doesn't mean you shouldn't build
Light Shield or
Light Armor tree. As long as you have three attack items, you can get
Reflex Block and whatever other defense item will help you live longer.
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