This isn't an in-depth build, but I wanted to share what I've seen work for me as Krul.
This build helps Krul to be pretty even throughout the game, with an unstoppable end-game build. If you pick your engagements right, you should die very few times (if at all). First I'll walk you through the items and what you can tweak depending on your opponents play style/team composition and then I'll go over a couple general gameplay tips for Krul.
When you first spawn into the game, grab a
Swift Shooter and 2
Halcyon Potions. This will get you going in the jungle pretty well.
Head down to the jungle and start farming. I usually go to the fifth jungle camp (far side jungle shop bush) and look to see if there are enemy heroes there. If it doesn't appear there's anyone there, I take out that camp and work my way backwards. If co-jungling, sometimes you can be a little more aggressive, but watch an aggressive enemy push. I'll cover how to deal with enemy jungle pushes later.
Now you want to start building out the items in the "Early Game" section. I recommend building them in the order I've listed (
Sprint Boots,
Hourglass,
Energy Battery, and a second
Swift Shooter). This order allows you to use your abilities enough early and mid game while you build your first two items vertically.
When you have the early items, you need to start building your
Tornado Trigger. You already have two
Swift Shooters, so build your
Blazing Salvo, then
Lucky Strike and finally
Tornado Trigger. This might take a little while, but it will make a big difference. Once your done, build your
Journey Boots. This might not seem worth it, especially at this point in the game, but it's a game changer. The longer Krul is able to engage with an enemy hero, the greater likelihood he'll be able to use
Spectral Smite as a finishing blow. Boots will help you to stay with or overtake your enemy.
Those are the only two T3 items I build every time I'm Krul. Past that it really depends on what the enemy is doing. I'll list the items I go for next and why I find them useful.
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Frostburn is the T3 item I build next 60% of the time. Like I said above, your goal with this build is to keep the enemy close so you (and your teammates) can continue attacking and you can build stacks for your
Spectral Smite.
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Clockwork is another great T3 item. The more often you can use your
Dead Man's Rush, the longer you'll be able to stay alive. Couple the codlin with the energy recharge and a bit of crystal power and it's a good choice.
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Aftershock is great if you don't find yourself in constant cooldown on your abilities, and need a little more of a punch when attacking the enemy. When I attack with Krul, I try to use
Shadows Empower Me to get the first hit since this will slow the enemy, then I follow it up with a quick
Dead Man's Rush which will do a nice chunk of damage and protect me from the first couple blows from the enemy. With
Aftershock, after you use
Dead Man's Rush (or another ability) you'll do slice damage with lifestyle. This lowers the amount of time before you can hit your
Spectral Smite as a killing blow.
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Shiversteel is great for the +600 health alone, but the activated ability of being able to slow the hero you're attacking is money, especially if you find the enemy is running away as soon as they see you. Because you're a melee character, they'll be slowed for 2.8 seconds, keeping them in your range so you can continue to build stacks. (I usually build this as a 5th or 6th item, if at all)
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Atlas Pauldron may be the most underrated item in the game. If the enemy team is counting on fast rate of fire, this item is awesome as it will slow their attacks, giving you more time to stay alive and build stacks. I usually find this is most effective against
Krul,
Glaive,
Taka, and
Ringo.
SAW can be affected by it too, but he's usually doing so much damage that you need to rely on a stun to effectively counter him.
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Bonesaw is pretty deadly, but I don't find I need it very often. With
Spectral Smite, you're just watching the enemy's health bar and your stacks and waiting until your stacks can drop them in one blow, so bones helps you to do a little more basic damage and cut through their armor. If the enemy team is rolling an Atlas Cauldron, this is a pretty good counter as it will cut through the armor and make up for some of the lost attack speed.
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Crucible is pretty self explanatory. Stuns are deadly. If you find yourself in situations where you're dying because the enemy is stunning you, a
Reflex Block built into a
Crucible may be the way to go. Obviously the extra health is great too.
That's about it. There are definitely other items that are good to use as
Krul, but this are the main ones I use.
That's all I can think of for now, good luck out there in the Halcyon Fold!
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