Since
Afterburn is such a versatile and useful ability, why not make it the focus of a build? It has so many uses, so here are some:
1. Initiation: charge into the enemy and knock the biggest damage dealer into your team
2. Fleeing: If you lose too much health simply afterburn in the opposite direction, knocking back any following enemies. Remember, you can do this through walls
3. Stunning: Easily charge at and then stun an obvious ultimate, such as ringo's, skaarf's, adagio's, ardan's and more
4. Knocking back an enemy: If an enemy has locked onto your team's carry, why not charge back and knock them off them? Easy!
5. Chasing: If you have won a team fight and some enemies are fleeing, simply get into afterburn range, charge over them and knock them back, that should be able to finish them off
Remember, at first this ability's energy cost and cooldown make it more rare, save it for heroes and use sparingly. However, once its cooldown becomes 5 seconds, use it constantly
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