Burst Alpha by AnyLastWords

Burst Alpha

By: AnyLastWords
Last Updated: Apr 1, 2016
0 Votes
Rating Pending
Build 1 of 1

Alpha

Build: CP burst

Ability Path

Infinite Reboot
Heroic Perk
Prime Directive
1
2
3
4
5
6
7
8
9
10
11
12
Core Charge
1
2
3
4
5
6
7
8
9
10
11
12
Termination Protocol
1
2
3
4
5
6
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Top

Alpha Burst!!

This build is now alive after much trial and error with Alpha. I was looking for a balance between speed and damage; WP did not deliver. This is my first guide.. ever. So I'm sure I did something wrong xD but I'm positive you can follow along. Now, lets break the build down:

A SKILL:

This is your bread and butter really. You want to learn this skill SECOND but take the overdrive FIRST. The overdrive grants increased scan and dash range. Those pesky runners wont get far at all. Once you're up close and personal you can now follow up with

B SKILL:

This is where your burst damage comes into play. Be sure to carry some H. Potions for early game engagements. This skill uses 10% of your current health each time you use it. If your A skill is available.. use it. It removes the health cost while still allowing you to stack Core overload for each time you use B skill. Also, every basic attack after the use of B skill reduces the cool down, for this reason TORNADO TRIGGER is crucial to the build. Opting to go CP means you will rely on your skills for your main damage. TT will increase your melee speed along with Alternating Current, allowing for faster stacks of core overload meaning more bursts of damage. Also the 20% to critical damage and chance is a plus for those basic attacks.

Ultimate:

This is your last resort! I see people using alpha and thinking shes some sort of suicide bomber. THAT IS NOT THE CASE! Using this skill will remove your infinite reboot Heroic Perk. As long as you have infinite reboot active you always have a second chance, assuming you have a good team and not randoms that only care about saving themselves. Landing this skill is a test in and of itself. You gain a burst of speed upon activation, but then dramatically lose this speed boost, leaving the enemy team to avoid the skill entirely and regrouping to finish you off while you reboot. The ONLY time I recommend using this skill is i.e. 1. pressing the enemy team with your roam, your health is depleting fast, so you activate the ultimate to purposely enter reboot phase. whatever enemy you were pursuing will now try to remove you from play before the reboot is complete. This is a game of chance, hopefully you can signal your lane to help your roam try to finish off any lingering enemies until your able to reboot. If they cant, by that time, you have rebooting and can now pursue the severely damaged enemy with A skill followed by spamming B for the kill. 2. Both your team members were killed in an enemy turret push. You're struggling to make it to your turret and have three enemies behind you. You decided you arent going to make it and activate the ultimate, hopefully close enough to your turret to activate it to target the enemy team. Now the turret is dealing damage on top of your self destructon. One of Two thing will happen here the enemy team will turn and run to avoid both you and the turret allowing you to reboot and regroup. Or they stay and take critical damage. You could even score a kill with the turret after you die.

The first time i tried this build I went 11-1-8 and the second i went 21-6-10. For those of you having a hard time playing Alpha as I did at first, I challenge you to try this build!

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