Reza's heroic perk, Firestarter allows Reza to empower his autoattacks after using an ability. Empowered autos do 20-185 (+115% Crystal Power) Damage. His passive is the reason he gains such a massive power spike after getting
Reza's A ability is scorcher. Using scorcher will shoot a fireball in the intended direction, applying firestarter to the first enemy it encounters. Scorcher does 80-280 (+90% Crystal Power) damage.
Reza's B ability is Troublemaker. Troublemaker dashes in a target direction and applies firestarter to the first enemy reza passes through, it also adds an empowered auto (that isn't from his passive . Troublemaker does 70-190 (+60% Crystal Power) damage and give an empowered auto, which deals 25-125 (+60% Crystal Power) damage AND stacks with Firestarter
. This ability has 2 charges and allows reza to dash through walls if he is close to it (allows for legit jukes and playmaking).
Reza's C ability (ult) is Netherform Detonator. Upon casting, Reza disappears, fortifying a portion of his health, and reappearing in a target location, dealing 250-450 (+50% Crystal Power) Damage.
Reza is a very powerful burst champion, therefore, he has some very powerful combos.
During Teamfights, his most useful is:
toward backline, Ult the squishiest damage dealer, A them, Auto,
at them, Auto.
During Skirmishes or 1v1s:
Poke with
,
in, Auto, B, Auto,
, Auto (
shouldn't be necessary, but if you need to, then
,
, auto,
, auto).
Reza MUST build Aftershock. It is a 100% necessity, as it stacks with both his passive and his B ability.
Reza is primarily an assassin. You should be focusing squishies, then damage dealers in teamfights. Reza easily snowballs off of squishy laners. If someone is overextending, go for a gank.
Reza can be built either assassin or bruiser, choose based on the enemy, but regardless, 45% CDR is a must.
Also, for god sake, do not play Reza anywhere but Jungle and Top.
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