Krul is a late-game jungle monster who dominates in 1v1 duels. His early game is trash tho so don't get any ideas about jungle invades unless there is also a Krul in the opposing jungle and you are ahead in levels and items.
Abilities
Dead Man's Rush
When you activate this ability you gain a temporary health barrier and dash towards your opponent and deal damage equivalent to 160% of your basic attack damage. The hit from Dead Man's Rush counts as a basic attack so it applies effects such as Shiversteel's slow.
Get this at lvl1 to clear jungle camps faster, lvl1 Spectral Smite needs 4 stacks to deal damage equivalent to Dead Man's Rush.
Spectral Smite
Ah, Krul's most useful ability of them all. This is what makes Krul so tanky, because it gives him lifesteal.
With each basic attacks Krul puts 1 Spectral Smite stack on the opponent he hit. You can have a total of 8 stacks. Spectral Smite stacks reduce the damage the enemy does. You can activate Spectral Smite to deal lots of burst damage to your enemy. The more stacks you have, the more damage Spectral Smite deals. Once detonated, Spectral Smite clears all stacks on the enemy and heals you as well. The lifesteal you have depends on how many stacks are on the enemy. At every level Spectral Smite has 10% lifesteal per stack, except at ax level when it has 12% lifesteal per stack. The more stacks you have, the more lifesteal you get per basic attack. With 8 stacks at max level you have a total of 96% lifesteal(8*12=96). This ability has the highest possible single target damage in the WHOLE GAME. So use it to get the last hit on the kraken so the enemy doesn't steal it.
From Hell's Heart
And the most badass ability name in the game goes toooooo........ Krul's ultimate!
Krul tosses Hellrazor from his chest and if the sword hits an enemy hero it stuns them. After the sword has reached max range it will go back to you like a boomerang. If you throw he sword and it hits an enemy right in front of you, it will deal 50% damage, at max range it deals 100%, and up to 150% on its way back to you. You can move while the sword is thrown and it will come back to where you are currently standing, not from where you've thrown it. You can do badass combos, for example once while the enemy was getting the kraken, I threw the sword on the opposite way of the kraken, sprinted over the kraken, on its way back it gets the last hit on the kraken and stuns the only remaining hero alive on the enemy team. Cool, huh?
Never use this if your enemy is right in front of you, you are wasting damage that can turn the fight around. Get the second point of this ability as soon as you can to reduce the cooldown by a pretty big amount. Don't get the third since Dead Man's Rush and Spectral Smite are more valuable when overdriven.
Sorrowblade
Krul with his potential of up to 96% lifesteal makes Sorroblade a great choice for him. Not only do you get an extra 144 HP lifesteal(didn't calculate armor but whatevs) but also makes Krul hit much harder.
Tornado Trigger
Attack speed pairs well with Krul since it allows him to build up smite stacks much faster.
Defense
Kinda obvious isn't it...?
Krul needs to survive burst damage so that he has time to build up stacks to get lifesteal to get his health back up.
Boots and shiversteel
Krul has very low mobility and he needs both boots and shiversteel to be able to catch up to enemies and kill them. When ganking Krul should use his heroic perk, activate shiversteel, and stutterstep(move while attacking)to stay next to the target to build stacks, and finally if the target gets out of range or finds shelter under the turret, Krul should activate Spectral Smite to kill the target.
This is my first guide, I wanted to share my way of playing Krul, my favourite hero on the fold with you guys. Hope you enjoyed, and feel free to add me if you are playing on the EU servers. IGN: StarLord118
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