Advanced Krul guide by 2krul4skool

Advanced Krul guide

By: 2krul4skool
Last Updated: Mar 30, 2016
3 Votes
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Build 1 of 1

Krul

Build: Sorrowblade Build

Ability Path

Shadows Empower Me
Heroic Perk
Dead Man's Rush
1
2
3
4
5
6
7
8
9
10
11
12
Spectral Smite
1
2
3
4
5
6
7
8
9
10
11
12
From Hell's Heart
1
2
3
4
5
6
7
8
9
10
11
12

Threat Meter

Threat
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High
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Threat Hero Notes
1
Ardan He is the support, always target him last. He can't do anything to you in a 1v1, heck you can win a 2v1 against his team if you target the laner/jungler first and then focus him.
2
  No Threat
3
Phinn He is very slow and doesn't do much damage with his basic attacks, although if he decides to invade your jungle, know that his A ability deals a LOT of damage even without any items-thus his threat is higher than Ardan. His ult is very dangerous as he can pull you into the enemy team and you will die. Make sure to reflex block his ult.
4
Catherine She can stun you, silence you, thus disabling you from using your ultimate, boots or shiversteel to catch up to a ranged hero and ensuring your death by being kited. Never use spectral smite when she has her bubble shield on.
5
  No Threat
6
Reim Comes close to being able to win a 1v1 with you, his ult stuns and slows while dealing lots of damage. Make sure to dodge his skill shots, since they deal heavy crystal damage.
6
Glaive His afterburn will put you in a dangerous position, try to reflex block it. If he builds critical, he will deal lots of AoE damage, if he has both breaking point and a monocle burst him down ASAP. Build atlas pauldron to slow down his damage.
7
  No Threat
8
Koshka Eeeeww. I hate Koshka. Since I main Krul and he is weak early game I hate Koshka the most since she is the strongest early game jungler and will most likely invade you early on. Play passively, if she decides to invade ping your laner to come down and assist in taking her down. Can't do much late game to you other than stun you with her ultimate while the rest of her team burst you down. Always, ALWAYS reflex block her ultimate. It may be hard, but your survival(in most cases) depends on it.
8
Celeste Can stun you and kite you with her long range spam ability and deal heavy crystal area damage to your team, her ult can kill you if you try to escape with low health. She will most likely be the carry, so target her first. It might be hard to reach her, but once you do, gg.
9
Petal Has the longest range in the whole game, and her munions will deal crystal damage so with frostburn you will never reach her on your own. Her ult does heavy crystal AoE damage so ask your roamer to build crucible to block some of the damage done by it. You cannot catch her if she has frostburn, even if you use your ult on her and use shiversteel, she can use her B to jump away. Always have another teammate with you, and when she is stunned, burst her down quickly.
9
Taka Will most likely be playing passively until he reaches lvl6 to get his ult, but once he does he can burst you down faster than you could say "X-Retsu". Have your roamer carry flares to reveal him when he uses his B ability to escape, once revealed all 3 of you must focus him.
9
Ringo Never initiate a 1v1 against him if he isn't a noob or troll. His A makes you slower, while his B makes him faster. He will kite you to death. Only initiate a 1v1 with him if you are hiding in a brush and he passes very close. Then just slow him with your heroic perk and activate Shiversteel and build stacks on him. Once you get enough stacks smite him, he is pretty squishy.
10
Vox The ultimate counter to Krul. The rule for 1v1 with Ringo had an exception, with Vox, there isn't one. NEVER initiate a 1v1 with Vox. Even if you stun or slow him he can get away wit his A while dealing damage to you. You will be kited to death.

Basics and ability overview Top

Krul is a late-game jungle monster who dominates in 1v1 duels. His early game is trash tho so don't get any ideas about jungle invades unless there is also a Krul in the opposing jungle and you are ahead in levels and items.

Abilities


Dead Man's Rush


When you activate this ability you gain a temporary health barrier and dash towards your opponent and deal damage equivalent to 160% of your basic attack damage. The hit from Dead Man's Rush counts as a basic attack so it applies effects such as Shiversteel's slow.
Get this at lvl1 to clear jungle camps faster, lvl1 Spectral Smite needs 4 stacks to deal damage equivalent to Dead Man's Rush.

Spectral Smite


Ah, Krul's most useful ability of them all. This is what makes Krul so tanky, because it gives him lifesteal.
With each basic attacks Krul puts 1 Spectral Smite stack on the opponent he hit. You can have a total of 8 stacks. Spectral Smite stacks reduce the damage the enemy does. You can activate Spectral Smite to deal lots of burst damage to your enemy. The more stacks you have, the more damage Spectral Smite deals. Once detonated, Spectral Smite clears all stacks on the enemy and heals you as well. The lifesteal you have depends on how many stacks are on the enemy. At every level Spectral Smite has 10% lifesteal per stack, except at ax level when it has 12% lifesteal per stack. The more stacks you have, the more lifesteal you get per basic attack. With 8 stacks at max level you have a total of 96% lifesteal(8*12=96). This ability has the highest possible single target damage in the WHOLE GAME. So use it to get the last hit on the kraken so the enemy doesn't steal it.

From Hell's Heart


And the most badass ability name in the game goes toooooo........ Krul's ultimate!
Krul tosses Hellrazor from his chest and if the sword hits an enemy hero it stuns them. After the sword has reached max range it will go back to you like a boomerang. If you throw he sword and it hits an enemy right in front of you, it will deal 50% damage, at max range it deals 100%, and up to 150% on its way back to you. You can move while the sword is thrown and it will come back to where you are currently standing, not from where you've thrown it. You can do badass combos, for example once while the enemy was getting the kraken, I threw the sword on the opposite way of the kraken, sprinted over the kraken, on its way back it gets the last hit on the kraken and stuns the only remaining hero alive on the enemy team. Cool, huh?
Never use this if your enemy is right in front of you, you are wasting damage that can turn the fight around. Get the second point of this ability as soon as you can to reduce the cooldown by a pretty big amount. Don't get the third since Dead Man's Rush and Spectral Smite are more valuable when overdriven.

Item Choices Top

Sorrowblade


Krul with his potential of up to 96% lifesteal makes Sorroblade a great choice for him. Not only do you get an extra 144 HP lifesteal(didn't calculate armor but whatevs) but also makes Krul hit much harder.

Tornado Trigger


Attack speed pairs well with Krul since it allows him to build up smite stacks much faster.

Defense


Kinda obvious isn't it...?
Krul needs to survive burst damage so that he has time to build up stacks to get lifesteal to get his health back up.

Boots and shiversteel


Krul has very low mobility and he needs both boots and shiversteel to be able to catch up to enemies and kill them. When ganking Krul should use his heroic perk, activate shiversteel, and stutterstep(move while attacking)to stay next to the target to build stacks, and finally if the target gets out of range or finds shelter under the turret, Krul should activate Spectral Smite to kill the target.

Thank you for reading my guide :) Top

This is my first guide, I wanted to share my way of playing Krul, my favourite hero on the fold with you guys. Hope you enjoyed, and feel free to add me if you are playing on the EU servers. IGN: StarLord118

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