Ringo the real AD CARRY (In progress) by Silency

Ringo the real AD CARRY (In progress)

By: Silency
Last Updated: Dec 18, 2014
3 Votes
Rating Pending
Build 1 of 1

Ringo

Build: Optimal physical damage (competitive)

Ability Path

Double Down
Heroic Perk
Achilles Shot
1
2
3
4
5
6
7
8
9
10
11
12
Twirling Silver
1
2
3
4
5
6
7
8
9
10
11
12
Hellfire Brew
1
2
3
4
5
6
7
8
9
10
11
12

Physical damage dealer Top

This build is optimised for the biggest physical damage output (in competitive play that mean you must have a lot of AS to do orb walking and dodge).

With this build you will do a ton of damage but this still require a lot of invidual skill, you must :

- Orb walking to optimise the distance between you and your target and cancel the auto-attack animation (click and move fast as you can) for faster attacks
- Map awarness, you are squishy but if you manage well you can simply outplay your opponent (Use mine)
- Consider cooldown of your opponent (did petal ultimate is on cd ? can i all-in her ?)
- Know your strengh and weakness, at level 1 never try to trade a saw for exemple.

Let's do some maths Top

Level 12 weapon = 131 AS = 1.36
Sorrowblade = 150 weapon
Tornado = 75% as 20%crit chance 20% crit damage
Tyrant = 50 weapon 30% crit chance 30% crit damage
Bonesaw = 30 weapon 50% AS
Serpent = 90 weapon 20% lifesteal

that mean WITHOUT ANY ABILITY or elixir :

131+150+50+30+90 = 451 weapon damage
1.36(1+0.75+0.50) = 3.06 attack per second
20+30 = 50% crit chance
50%base+20+30 = 100% crit damage
20% lifesteal

DPS = 451x3.06x(1.50x1) = 2070.09 damage without any armor consideration
Heal sec = 2070.09x0.20 = 414.018 heal without any armor consideration

Optimise your end game Top

Never upgrade boots unless for a specific build.

Sell your boot late game to buy elixir, they scales with levels so they are extremely strong late game
They allow you to build an offensive build AND keep some resistances since EACH elixir give you

- 6 (crystal/weapon) per level = 72 (crystal/weapon) level 12
- 30 shield and armor that mean = 60 shield and armor if you use both
- 35 cooldown reduction for blue elixir and 25% attack speed for red one

Here you have a mix of offensive and defensive stats , as you can see this is pretty strong

Now if you add boots stats

- 60 + 25 = 85 shield/armor stats
- 200 Hp

Note : first points in shield/armor are the most effective -> formula: 100/(100 + armor/shield)

- 100 armor = 50% damage reduction
- 200 armor = 66.6% damage reduction

the first 100 point count as 50 % reduction and the next 100 point as 16.6% reduction

Proof Top


You will get fed super fast and dont forget, early kills don't give that much gold, stay focus on minions they gives a ton of gold

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