Physical damage dealer Top
This build is optimised for the
biggest physical damage output (in competitive play that mean you must have a lot of AS to do orb walking and dodge).
With this build you will do a
ton of damage but this still require a lot of invidual skill, you must :
-
Orb walking to optimise the distance between you and your target and cancel the auto-attack animation (click and move fast as you can) for faster attacks
-
Map awarness, you are squishy but if you manage well you can simply outplay your opponent (Use mine)
-
Consider cooldown of your opponent (did petal ultimate is on cd ? can i all-in her ?)
-
Know your strengh and weakness, at level 1 never try to trade a saw for exemple.
Let's do some maths Top
Level 12
weapon = 131 AS = 1.36
Sorrowblade =
150 weapon
Tornado =
75% as 20%crit chance 20% crit damage
Tyrant =
50 weapon 30% crit chance 30% crit damage
Bonesaw =
30 weapon 50% AS
Serpent =
90 weapon 20% lifesteal
that mean WITHOUT ANY ABILITY or elixir :
131+150+50+30+90 =
451 weapon damage
1.36(1+0.75+0.50) =
3.06 attack per second
20+30 =
50% crit chance
50%base+20+30 =
100% crit damage
20% lifesteal
DPS = 451x3.06x(1.50x1) =
2070.09 damage without any armor consideration
Heal sec = 2070.09x0.20 =
414.018 heal without any armor consideration
Optimise your end game Top
Never upgrade boots unless for a specific build.
Sell your boot late game to buy elixir, they
scales with levels so they are extremely strong late game
They allow you to build an
offensive build AND keep some
resistances since EACH elixir give you
- 6 (crystal/weapon) per level =
72 (crystal/weapon) level 12
- 30 shield and armor that mean =
60 shield and armor if you use both
-
35 cooldown reduction for blue elixir and
25% attack speed for red one
Here you have a mix of offensive and defensive stats , as you can see this is pretty strong
Now if you add boots stats
- 60 + 25 =
85 shield/armor stats
-
200 Hp
Note : first points in shield/armor are the most effective -> formula: 100/(100 + armor/shield)
- 100 armor =
50% damage reduction
- 200 armor =
66.6% damage reduction
the first 100 point count as 50 % reduction and the next 100 point as 16.6% reduction
You will get fed super fast and dont forget,
early kills don't give that much gold,
stay focus on minions they gives a ton of gold
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