Ringo the Chaser by Cheese Ausar

Ringo the Chaser

By: Cheese Ausar
Last Updated: Jun 2, 2015
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Build 1 of 1

Ringo

Build:

Ability Path

Double Down
Heroic Perk
Achilles Shot
1
2
3
4
5
6
7
8
9
10
11
12
Twirling Silver
1
2
3
4
5
6
7
8
9
10
11
12
Hellfire Brew
1
2
3
4
5
6
7
8
9
10
11
12

Threat Meter

Threat
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High
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Threat Hero Notes
1
Fortress TBA when I play with Fortress
2
  No Threat
3
Ringo It all depends on the timing now. (not to mention the build)
3
Ardan Ardan is easy to take out alone, but if Ardan's there. it means there's usually at least one more enemy.
4
Joule Joule used to weak against Ringo, but not anymore. Be wary of her Rocket Leap and Big Red Button. Her Thunder Strike usually won't hit you if you're using Twirling Silver. Hitting her from behind is reccommended.
4
Celeste In early game she doesn't pose much of a threat, but she becomes a menace in late game. Aim for her first in teamfights!
5
Glaive If Glaive catches you with his Afterburn you're a goner, but if he's chasing you just kite him to death. he's still looking for your other arm
5
Vox Both of you have some pretty good range, so it mainly depends on skill. If he zooms towards you with his first skill, tag him with Achilles Shot.
6
SAW There are two situations that you'll have with SAW. The first one is that you get caught in his Suppressing Fire or Mad Cannon and get killed in seconds, or you dodge his SF and go in circles to kill him. CP SAW is especially dangerous and can often outgun you and your minions (and your gold) in lane. Best bets is to harass him with your abilities.
6
Adagio A great annoyance. It may not look like it but he has far greater range than you and his healing and energy regen will ensure that he can stay constantly in lane. Use Twirling Silver to get out of his ultimate.
7
Taka Don't try to kite or run, just spam your abilities other than Hellfire Brew and pray you'll make it out alive. You most likely won't get the kill thanks to Kaku, but if his Kaku is on cooldown and he's running Hellfire Brew solves everything.
7
Skaarf Before the buff I said that he didn't pose much threat. Well, now he does. If his Spitfire hits you while you're farming lane, just run back to your turret. Do not let him use his basic attacks on you while you're burning.
7
Koshka The same goes as with Taka.
8
  No Threat
9
Krul Nasty. Best option is to kite him or just run and lure him into a position where you can use your abilities to kill him. That is, unless he's already stunned you in which case you're dead.
10
Catherine stun and silence, reflects damage, high health...uh...yeah that's it for you. In all honesty though, she can lock you down without taking any punishment and can silence you. Thankfully Ringo is mainly a weapon carry but that still doesn't mean she's not a threat.

Ringo - A Brief Guide Top

Hey all, this is Cheese Ausar and I present to you my very first VGF build!

yaaaaaaaaaaaaaaaaaaaaaaaaaay

So, before we start, we need to understand Ringo. Ringo is a character with good range, high damage output, high mobility with low health. (in other words he's op jk) Due to him being a ranged hero he can kite. His Double Down perk makes him a viable character to push lane because of his chain kills. Get as many last hits as possible!

Build explanation Top

You're gonna need Weapon Blade to deal some damage to minions, but more importantly against enemy laners. Potions are needed for regening your health as you have naturally low health.

Next, get Tension Bow and Sprint Boots. That damage will build up nicely and give you an insane advantage in battles, being able to burst down your enemies. Get Tornado Trigger and then Void Battery next, to deal out consistent damage and sustain your abilities.

I would reccommend Clockwork next to allow you to spam your abilities, then Travel Boots. Next, Aftershock. Aftershock synergises quite well with Ringo. I'll get to that later. Lastly, get Crucible for you to be unstoppable and then Journey Boots.

How it works... Top

Basically, when in combat with enemy heroes, Ringo excels at simplicity. His abilities are laid out in order for fights. First just use Achilles to slow the enemy, Twirling Silver to deal extra damage and run after the enemy and lastly Hellfire Brew to finish them off if they ran off and you can't catch them.

So basically, the basis of this build is to chase your enemy till they're dead.

Aftershock helps you in this as once you've used your abilities, you deal more damage.

Twirling Silver is more helpful at early game since it does damage and increases your attack speed; however Achilles Shot is better in late game as it slows the enemy and has great range, allowing you to attack single enemies (or maybe even two) quicker without much hassle.

But what if it was a teamfight and not a one-on-one chase? It's still pretty simple. Use Twirling Silver to initiate. In teamfights always aim for a good damage-dealer first such as SAW or Taka. You may also choose to initiate with Hellfire Brew to quickly shoot down an enemy but I usually don't do that - I would rather use it to burn escaping enemies.

That's all for this guide. Hope it helped!

vote up plz? :3

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