The main idea behind Support Koshka is a tanky yet mobile hero with crucial gap closers in team fights and assist main damage dealers, while using her ultimate as peel and a stunlock in chases. Max
Twirly Death first (for the boosted basic attack), and avoid putting points into
Yummy Catnip Frenzy after the first point as it will mostly be used for utility.
Since Koshka often falls off late game but succeeds in the early game, building health and tanky stats on top of her already tanky base stats (surprising, I know), can still allow profit from the early gains while avoiding the late game pains form building hard offense. Build defense early and offense later to counter enemy defense. The idea is to weaken the enemy carry in team fights by tanking and providing necessary debuffs (
Atlas Pauldron) to allow your team to prevail.
-Coming Soon-
Counters to each hero
Offense Luxuries
Defense Counter- what situations
General Koshka Tricks and Abilities
Early, Mid, and Late Game - Build Order
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