Item Choice And Reasons For Item Choice Top
Frostburn
The slow may seem insignificant but its still helps. it makes chasing enemies slower, allowing you to run. makes heroes that are fleeing easier to hit with the stun. all around great stats. great bang for your buck.
Eve of Harvest
Extra mana for spamming spells. duhh youre gonna be doing that constantly. spell lifesteal is nice and will keep you alive in fights, so once you get this you can really start going. absolutely amazing.
Travel Boots
run! run! run! runrunrunrunrunrun! - timbersaw. increases movespeed by a decent amount when out of combat. amazing farming item. boots will really get you going for the rest. it will make it easier to land the stun too. (upgrade this into
Journey Boots after youre 6 slotted)
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Aftershock
it makes your nuke hit even harder. aftershock? why? one might ask. but if youre actually good, youll queue a autoattack in between your spells, making you melt through your enemies like paper. the added cooldown reduction is nice too. but 1 second cooldown? do you really need that?
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Broken Myth
shield pierce. need i say more? it will make your attacks hit even harder, granting each more and more damage each second youre in the fight. you will take gold mine, kraken, towers and throne with ease, dealing ******edly massive damage each attack.
Shatterglass
WELCOME TO THE LATE GAME. at this point you should have at least 125-150 last hits at 30 minutes. its the crystal divine rapier of vainglory. grants damage. you should easily hit 3 shot their squishy heroes at this point.
Note: ok guys who ******** me saying. aftershock sucks. or why dont you have additional ahp(actual hp) or ehp(effective hp). firstly. aftershock is good as you can queue autoattacks between the gap of your heliogenesis. for the hp section, read into the playstyle and rest of the guide.
Playstyle Top
-Position
i like to put celeste into the lane solo, best if against a dual lane due to her huge AOE abilities. put her as your late game position 1 carry.
-Playstyle
this build is farming orientated. if you cant confirm a kill, dont try. try not to dive. if youre being constantly ganked by their jungler, go into your jungle and farm. your carry can go do something else. only get into teamfights after your eve of harvest. if you dont get this amount of last hits within this time, congrats you have successfully failed me. (15 within 4 minutes, 50 within 12 minutes and 100 within 18 minutes) thats the base requirement of this build as this build allows you to get ahead of your ******ed enemies who are busy diving the tower or trying to kill. only start teamfighting after eve of harvest and level 8 where you max youre heliogenesis.
-Teammates
have your supports scout mine bushes, a place where enemies are least likely to check, allowing you to get complete vison of the jungle.
-Attacking
your teammates are basically meatshields. they dont know theyre tanking for you, but you do. so shhhhh ;) but in all seriousness let your team 3v2 until youre mobile with level 8 and eve of harvest.
-Vison
pre-emptively drop stars in bushes to scout, watch gold mine and check for gank attempts.
Combos with Allies Top
Celeste + Koshka
these two heroes paired together gives alot of lockdown and damage. queue koshka ultimate
| into core collapse
| , while both spamming spells at the same time? cancerous.
Celeste + Glaive
glaive's pushstun
| dispositions the enemy so well that celeste can easily solo kill the enemy while glaive distracts the other.
Celeste + Krul
| Core Collapse >
| From Hell's Heart. need i say more? easy kills.
Celeste + Ardan
| Gauntlet severely dispositions you enemy while you nuke their sorry little ***es with your spells
Thanks Top
Thankiew for reading this guide. hope you enjoyed it :)
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-MyEyesPaJiao
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