Why Joule Lane? Top
Everyone knows Joule is usually played in the jungle. She has good ganks and decent clear. So why play her in lane? Well, let's start with that she has good clear. She can push those minions really fast. She is perfect at setting up ganks with her Rocket Leap. Granted, she doesn't have much range against the casual Ringo or Saw lane. But what she loses in range, she makes up in tankiness. AND A GIANT LASER. With CP Joule, once you hit your level 6 and get your Shatterglass, you can preeetty much insta-kill most squishies. And tanks. Her Big Red Button has an OP crystal scaling. Is there anything much else to say?
Abilities Top
Heavy Plating
Joule takes reduced damage from basic attacks that hit her from the front and sides. Damage is reduced by 15 - 33% (level 1 - 12).
Honestly, this Heroic Perk isn't the best, but it gives her some useful bonus armour from the front. But then again, why would you let someone attack you in the back?
Rocket Jump
Joule leaps to a target location. Enemies caught underneath Joule take full damage and are stunned, while enemies near the impact are knocked away, slowed and take 1/3 the damage.
This ability is your escape and initiation. Use it to jump over walls, or use it to jump into their team and rain down Thunder Strikes.
Thunder Strike
Joule thrusts her sword forward, arcing a bolt of energy out through the blade. This strike deals both weapon and crystal damage in a line in front of her. When this successfully strikes an enemy, the next Thunder Strike within 7 seconds will deal bonus damage and cost extra energy. This buff can stack up to 5 times and is lost when stunned. When maxed, this ability can crit weapon damage.
Ah... Thunder Strike... your main ability. Once you get fed, or even if you don't, either WP or CP will still do tons on damage. Really, it doesn't matter if you max this, but Rocket Leap's overdrive is probably better for CP
Big Red Button
This ability is what will be getting you most of your kills. Whether to secure objectives or killing Ringos, this is probably the best ability ever. It has an OP CP scaling, and can land all 3 ticks if you are in a tight area. It can 1-hit most people and change the course of a teamfight and to make an epic comeback. This is just the best skill.
Conclusion Top
So have you changed your mind about lane Joule? You better. Try it out yourself and dominate solo-queue. (A fun trick is, hover your hero select over SAW, Petal, or Ringo, and then when everyone has locked in, insta-lock Joule.) Lane Joule first caught my eye when we all insta-locked junglers, and then Deptar was forced to play Joule in the lane. We lost actually, but since then Deptar has been having better luck. Last game, he went 12/1. That's pretty good. But I hope I have taught you something and you have learned...
Tip, when you know you are going to die, use the laser and if they kill you, (assuming you don't have cooldown items) the laser will be on a 40 sec cooldown. If you kill someone, its a bonus!
IMA FIRIN MAH LAZAR
Quick Comment () View Comments
You need to log in before commenting.