Detailed Support Ardan Guide [1.23] by CHJC

Detailed Support Ardan Guide [1.23]

By: CHJC
Last Updated: Oct 17, 2016
68 Votes

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DArKThEoRy (1) | August 16, 2016 5:46am
Great guide bud!!
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CHJC | August 20, 2016 9:48pm
Ty~
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GloriousTV | July 21, 2016 7:21pm
which Update removed the warhorn again?
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DArKThEoRy (1) | August 16, 2016 5:47am
I believe that was 1.19, but I could be wrong. Updates get hazy after awhile...
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jhay02 | April 14, 2016 10:31am
nice guide. I mostly main support when i am in any ranked play. One reason for this i guess is where i am a newer player to the fold. i started off learning support because it seems to be the position that is always needed. i also figured if i can learn to be a great support player that the transfer to playing as a carry will not be to bad of a transition. [OR at least i hope not :)] and btw thx for tips!!
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CHJC | May 28, 2016 12:30am
Transitioning will always be tough, although I highly recommend playing carries a few times so you can understand at what times is best for them to engage, and when is not. You will be surprise of the different in tankiness between carries and tanks the first time you play them.
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Aligian (1) | January 10, 2016 9:00pm
Very good guide! I am an avid Ardan player and love to play him. I perfer Ardan over Cath, and mainly because im getting tired of playing with her. Vanguard to save allies that make ******ed moves, and gauntlet to completely shut down a Menacing Taka-(I Dont use it JUST for that.)
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CHJC | January 12, 2016 6:22pm
Thanks man! Also for taka a simple flare shuts him down. Even better, if you predict his box and flare before he boxes, sometimes they decide to not box anyway since one hit and that's a wasted box.
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gattlingcombo | January 11, 2016 4:02pm
I swore I saw a Taka stealth through my gauntlet without getting stunned. Can he do this? Also, I swore I saw a lot of people say Taka is bad now, but I hope I'm wrong, I think he's cool to lol.
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CHJC | January 12, 2016 6:21pm
You can reflex block it.
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sOmEbboDY (2) | January 5, 2016 10:53am
Does his cooldown reduce by two every time he basic attacks? It doesn't say but it seems like that's happening every time I play him
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CHJC | January 6, 2016 10:45pm
Only his second skill. It's cool down reduces by I believe 3 seconds for every basic attack.
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Asuran | January 4, 2016 6:43am
Solid guild, however, I would like to make a suggestion that an early light armor should be bought before finishing fountain because I tend to die easily despite double oak hearth when enemy is heavy WP.
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CHJC | January 6, 2016 10:49pm
If your enemy is actually attacking you before your teammates, your're doing your job as a protector (unless you constantly get caught out). Imo an early armor doesn't overweight the health scaling to vanguard your teammates. It is however crucial as a carry to buy an early T1 defence.
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Cheese Ausar (20) | January 7, 2016 2:39am
CHJC wrote:
If your enemy is actua
    lly attacking you before your teammates, your're doing your job as a protector (unless you constantly get caught out). Imo an early armor doesn't overweight the health scaling to vanguard your teammates. It is however crucial as a carry to buy an early T1 defence.


Early on they may choose to focus either one of you down, since damage outputs are relatively the same between you and your carry early on.
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Cheese Ausar (20) | December 11, 2015 4:25am
Nice guide, much better compared to when it first started (formatting, etc.). However I would say forego Metal Jacket completely. There's almost never a time where a WP carry goes full pure WP and neglects attack speed. Even if it's Joule, her Thunder Strike cooldown scales with attack speed, so I'd say Atlas is a must almost all the time.

Still though, +1
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arVINDICTIVE (2) | December 2, 2015 1:52pm
Ardan is one of my main heroes and I find this guide very helpful. But regarding with his skills, I both maximize skill A and B.
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CHJC | December 10, 2015 6:03pm
The extra 40 dmg (<20 after mitigation calculations with simply a light armor/ fountain) is simply not worth the tradeoff for an extra 2 seconds of CC. Only time it's worth maxing is when building WP ardan for the extra ratio (which is not he point of this guide).
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Xenomorph111 (7) | December 1, 2015 5:39am
im no ardan expert but shouldn't there be a contraption in the build.
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Cheese Ausar (20) | December 11, 2015 4:23am
Xenomorph111 wrote:
im no ardan expert but shouldn't there be a contraption in the build.

Contraption gives you infinite vision and even stats. What's not to love?
IMO one shouldn't prioritize it over Fountain but it is very useful.
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CHJC | December 10, 2015 5:58pm
It's rarely built in higher tiers for 2 reasons:
1. It's simply more cost effective to buy mines and flares (contraption doesn't help win teamfights, a fountain however does). The money from assists from the won teamfights are worth way more than the money eventually saved from contraption.
2. By the time you have extra gold to build it, the game has already ended, or entered a phase where simply flares are enough.
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Vicious666 | October 31, 2015 8:12am
I find that aftershock and alternating currents with your core works extremely well.I start the same early game tank then work towards those in the end. I also max my a and b tho. Ult is good but if you run contraption and aftershock you can have a 60 sec cd and 9 sec cd on vaingaurd and 13 sec on punch.
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CHJC | November 2, 2015 9:35am
I wouldn't recommend maxing B. Once you get into higher tiers, the extra 40 damage doesn't outweighs the extra 10 sec cool down and 2 second longer ult. The ability to manipulate your battlefield to your advantage is very important, and also protects your carry who *should hopefully be smart enough to stand outside for free shots.
Also, alternating current really doesn't go well with his kit. If you really want to go offensive Ardan (which I don't recommend in higher tiers), I'd pick up a shiver steel and breaking point.
Remember, don't be greedy as a tank. By building yourself unkillable, you can bait them to attack you while your vanguard also keeps your teammates alive. Outplaying the enemy support is a free ticket to victory (unless your teammates are utter morons who can't take care of themselves).
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Cheese Ausar (20) | November 4, 2015 6:28pm
CHJC wrote:
I wouldn't recommend maxing B. Once you get into higher tiers, the extra 40 damage doesn't outweighs the extra 10 sec cool down and 2 second longer ult. The ability to manipulate your battlefield to your advantage is very important, and also protects your carry who *should hopefully be smart enough to stand outside for free shots.
Also, alternating current really doesn't go well with his kit. If you really want to go offensive Ardan (which I don't recommend in higher tiers), I'd pick up a shiver steel and breaking point.
Remember, don't be greedy as a tank. By building yourself unkillable, you can bait them to attack you while your vanguard also keeps your teammates alive. Outplaying the enemy support is a free ticket to victory (unless your teammates are utter morons who can't take care of themselves).

2 second less of a ult time hardly matters, hell even if Gauntlet lasted for 3 seconds it would be alright. Mere seconds are what it takes for you and your carries to shut an isolated enemy down.

Also, building yourself unkillable doesn't mean your carries are unkillable. If you try to bait them in, more often than not they'll switch to your carries immediately once they come in sight.

Building dual Dragonhearts to ward off CP carries is not a good idea since because of the reason I stated above and the fact that you have no utility - which is why I always get a IGC-built item when I play supports first or second (Warhorn, Contraption).
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