Corpus is a tanky frontline character with arguably the most disruptive ultimate in the game. With the ability to temporarily turn one of your enemies into a teammate, he can tip the scales in your favor and easily win the team fight.
While he can be built as a WP or a CP carry, this guide will focus on him being a tanky roam character. This will maximize his ability to make use of his Somnambulism perk and make sure that he can survive long enough to set up his Waking Nightmare.
Understanding how to use Corpus’ heroic perk is core to maximizing his effectiveness, as it enables the use of your ultimate and increases the damage of your other abilities. It takes five seconds for him to mark his targets and in Vainglory, that can feel like forever. So make sure at the start of the team fight you choose an enemy hero and try to stick to them throughout the fight to ensure you cause the dreaming trance debuff as soon as possible.
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Bleating Shriek
Slot: A
Corpus lets out a shriek that deals crystal damage in a short radius around him, applies a mortal wound to each target and refreshes the dream trance on enemies. Sleeping enemies receive 20% more damage from the shriek and goat power-infused items. |
I would recommend taking this skill at level 1 and maxing it first. It deals a solid amount of AoE damage and the cooldown is drastically reduced as you level it. It also helps with jungle clear speed since you could group the minions together and use Bleating Shriek to weaken them.
This is also one of the few skills in the game that can apply mortal wounds to multiple targets (the only other one is Fortress’s ultimate) and is surprisingly devastating if you manage to affect the enemy team before they have the opportunity to use Fountain of Renewal.
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Horror Spiral
Slot: B
Corpus gouges the target with his spiraled horns and sticks to the target while it moves for 2.2 seconds. Enemies may drag Corpus but cannot free themselves until the duration expires. Sleeping enemies receive 10% more damage from the gouge and goat power-infused items. |
This is a tricky skill to use if you aren’t careful. Enemies afflicted by Horror Spiral are slowed for 2.2 seconds but you lose control of your character and are dragged around wherever the enemy hero goes. This becomes particularly problematic if the enemy hero has a movement skill like Glaive or Joule that can leap away and isolate you away from your teammates.
However it’s key for inflicting the dreaming trance on enemy heroes. Use it when you suspect they are going to try to escape from a teamfight to ensure that they can’t get away from the nightmare that is Corpus.
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Waking Nightmare
Slot: C
Corpus plunges all sleeping enemies (globally) into a waking nightmare, causing them to lose control and attack the nearest ally for 3 seconds. A sleeping enemy with no ally nearby will inflict damage on itself for the duration of the nightmare. Following this duration, all enemies awaken (trance removed). |
While it is possible to get Waking Nightmare to affect more than one target, it’s pretty difficult to stick close enough to multiple heroes to afflict them with Dreaming Trance. The one exception if the enemy team is mostly melee but otherwise just stick to the enemy carry.
Bonus points if you manage to convert a hero that has on hit effects such as Krul or use it on a carry with a high amount of breaking point stacks.
Early Game
Corpus has one of the strongest early games as far as roam characters go. Bleating Shriek is an AoE skill and helps speed up the first few rotations if you drag the jungle camps together. Furthermore it deals a lot of damage and applies mortal wounds, which is surprisingly effective in early skirmishes since it negates some of the healing they get from halcyon potions. Also if you manage to affect one or more of the enemy heroes with Dreaming Trance, Corpus gets a big boost to the damage of his skills.
Try to be aggressive and invade when possible. Early use of Horror Spiral can help secure early kills but just make sure that both you and your jungle partner are on the same page. Nothing is more awkward than gouging the enemy carry, only to watch as your teammate retreats while you are forced to stay.
Mid Game
At this point of the game you should have Waking Nightmare. Try your best to stick to their WP carry in this fight but since you won’t be too tanky by this stage of the game don’t dive their backline too far. Honestly if you can manage to use your ultimate on either of the two carries, the teamfight will be won simply because it’s one of the longest CCs in the game, rivaling that of a fully boomeranged From Hell’s Heart.
Late Game
At this stage of the game it’s more important than ever to land your ultimate on the enemy WP carry. By this time they should have a few completed items and if you manage to turn their power against their own team, it will quickly end the fight. Make sure to use Shiversteel to stick close to them then follow it up with Horror Spiral when they are about to use an escape ability to run. Alternatively if a hero is diving your backline, you could alternatively choose to stick to that target instead and give your carry some breathing room.
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