Not to be rude but I'm trying to figure out where you guys get all that gold? I usally get about 7000 k gold and that only allows me to get the 3 tyrants monocle and a sorrows blade.
Incredible build, thanks for posting. Like all expensive builds it can be hard to complete against good competition / with bad teammates, but if you get it done (or close, say 2 Tyrants) it is a beast.
I hadn't played Joule before so I played around with it a new guest account - so smurfing if you want, obviously not against great competition - but even with those caveats I was impressed with how dominant a completed build was. I also played around getting Serpent's Mask instead of Sorrowblade for some extra sustain. Here's some highlights:
My teammates abandoned (after going 0-13 combined) but here's me going 37-0 and 1v3ing the other team to victory:
Finally, this time I had some teammates who actually played and I went 44-0:
P.S. No offense to others' work, but I think this guide is far more detailed and deserving to be featured in the in-game news where the "Vaingloryfire: Crit Queen Joule" is currently - I totally expected that to link to this.
Haha super fun build I really enjoyed using it. Also for those that want to know if the math is true try incorporating the extra critdamage that tyrant gives you. So Weapon armor Pierce crit damage is something to consider
EDIT: So here's some math based on what I can get lol
Ps: since the update the game takes extra weapon power for the ratios and excludes the base weapon Power a hero has.
(300(Extra Weapon Power) x 1.75 (Weapon Ratio for thunderstrike)) * 2.40(Crit Damage) which comes out too 1260. Now what we didn't add was the Pierce and the base max thunderstrike damage. Again this comes to the final build. Alright back to it. 1260+200 base damage of thunderstrike. So 1460 and the weapon pierce of 40% sadly I don't know how armor works but I'm sure someone can fill it in. But in theory the damage you output is 1460 which is a lot if you land the 9/10 crit on thunderstrike. Now add a weapon infusion so 6*12 so 72 extra weapon damage. Now doing all the math and what not you get 1762(.4) damage if you land a crit. BUT WAIT THERES MORE. Now the crystal infusion comes into play!!! Alright so I'm not sure about joules thunderstrike if crystal can crit but if it can prepare yourself. Doing the math again. So it comes about 1834 damage on crit (may be a bit more due to crystal amplifying skills) but with all the math done with everything you get. It comes out to 1834~ damage on a single skill which is quite spammable. Also might wanna add that to the armor equation if someone can solve it.
I also might have bad reading skills too lol. So the equation I used was (Weapon Damage x Weapon Ratio) x Crit Damage + Base Thunderstrike damage. But if thunderstrike gets put into weapon damage as samahdi put you'd be doing over 2000 damage sounds op and to top it off a pierce. Just imagine... A bonesaw in this... 100% Damage phased to the enemy using thunderstrike... That's a true nightmare
PPPPPS: I have edited this multiple times now haha but joule might be better than people think she is. Faster Speed. A Super damaging skill that has short cooldown. Armor included already from her perk. That Aegis that you included means joule isn't going to die anytime soon. And a Stun that's beneficial in a lot of ways plus and Ult that pretty much spells death. Does all this equal joule= OP? Summed up joule is a hard hitter who won't die so easily with a Stun and a high damaging Ult who is naturally fast now. Haha sorry about the long winded post but this is probably a good read.
I like your build. I didn't realize crits would run through Thunder Strike.
I'm doing some basic calculations and got to your 1200 number from a raw damage stand point. However, you would have to assume the crit damage also crits off of Thunder Strike's base as well as any WP you've added from items.
That is:
Crit Damage = Crit % * (Thunder Strike Damage + WP Damage)
As oppose to:
Crit Damage = (Crit % * WP damage) + Thunder Strike Damage
That surprises me, do your tests show this is true?
I'm not sure on the math but i believe your first one is correct. Keep in mind we are talking about Crit Damage which with 3 Tyrants would be 90%. I'm not sure what the base Thunderstrike damage is but you would need to add not only WP damage but base damage + WP item damage of the 1 Sorrowblade. The 1200 does reflect total damage. Also another thing we don't know about is how much the 40% armor piercing with consecutive Thunderstrikes adds to damage if any. We know that if someone is using Tier 3 armor that total damage get's reduced by about 200 damage.
I like your build. I didn't realize crits would run through Thunder Strike.
I'm doing some basic calculations and got to your 1200 number from a raw damage stand point. However, you would have to assume the crit damage also crits off of Thunder Strike's base as well as any WP you've added from items.
That is:
Crit Damage = Crit % * (Thunder Strike Damage + WP Damage)
As oppose to:
Crit Damage = (Crit % * WP damage) + Thunder Strike Damage
That surprises me, do your tests show this is true?
I use almost the same build. I would change one tyrant monocle for a tornado trigger. Thunder strike's cooldown scales with attack speed now so getting tornado trigger means you can spam thunder strike more often. I have had great success with this build. Thunder strike is like the most OP thing ever with weapon builds.
Yes that's true but the cooldown maybe takes off 1 second on the timer, when compared to the massive loss of crit damage you lose replacing a Tyrants with a Tornado i don't think it's worth it because with 3 Tyrant's i'm guaranteed a crit which means i only need 2 Thunderstrikes.
I use almost the same build. I would change one tyrant monocle for a tornado trigger. Thunder strike's cooldown scales with attack speed now so getting tornado trigger means you can spam thunder strike more often. I have had great succes with this build. Thunder strike is like the most OP thing ever with weapon builds.
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I hadn't played Joule before so I played around with it a new guest account - so smurfing if you want, obviously not against great competition - but even with those caveats I was impressed with how dominant a completed build was. I also played around getting Serpent's Mask instead of Sorrowblade for some extra sustain. Here's some highlights:
My teammates abandoned (after going 0-13 combined) but here's me going 37-0 and 1v3ing the other team to victory:
______________________________
1527 crit Joule-on-Joule violence:
______________________________
1399 crit against Catherine:
______________________________
Finally, this time I had some teammates who actually played and I went 44-0:
P.S. No offense to others' work, but I think this guide is far more detailed and deserving to be featured in the in-game news where the "Vaingloryfire: Crit Queen Joule" is currently - I totally expected that to link to this.
EDIT: So here's some math based on what I can get lol
Ps: since the update the game takes extra weapon power for the ratios and excludes the base weapon Power a hero has.
(300(Extra Weapon Power) x 1.75 (Weapon Ratio for thunderstrike)) * 2.40(Crit Damage) which comes out too 1260. Now what we didn't add was the Pierce and the base max thunderstrike damage. Again this comes to the final build. Alright back to it. 1260+200 base damage of thunderstrike. So 1460 and the weapon pierce of 40% sadly I don't know how armor works but I'm sure someone can fill it in. But in theory the damage you output is 1460 which is a lot if you land the 9/10 crit on thunderstrike. Now add a weapon infusion so 6*12 so 72 extra weapon damage. Now doing all the math and what not you get 1762(.4) damage if you land a crit. BUT WAIT THERES MORE. Now the crystal infusion comes into play!!! Alright so I'm not sure about joules thunderstrike if crystal can crit but if it can prepare yourself. Doing the math again. So it comes about 1834 damage on crit (may be a bit more due to crystal amplifying skills) but with all the math done with everything you get. It comes out to 1834~ damage on a single skill which is quite spammable. Also might wanna add that to the armor equation if someone can solve it.
I also might have bad reading skills too lol. So the equation I used was (Weapon Damage x Weapon Ratio) x Crit Damage + Base Thunderstrike damage. But if thunderstrike gets put into weapon damage as samahdi put you'd be doing over 2000 damage sounds op and to top it off a pierce. Just imagine... A bonesaw in this... 100% Damage phased to the enemy using thunderstrike... That's a true nightmare
PPPPPS: I have edited this multiple times now haha but joule might be better than people think she is. Faster Speed. A Super damaging skill that has short cooldown. Armor included already from her perk. That Aegis that you included means joule isn't going to die anytime soon. And a Stun that's beneficial in a lot of ways plus and Ult that pretty much spells death. Does all this equal joule= OP? Summed up joule is a hard hitter who won't die so easily with a Stun and a high damaging Ult who is naturally fast now. Haha sorry about the long winded post but this is probably a good read.
I like your build. I didn't realize crits would run through Thunder Strike.
I'm doing some basic calculations and got to your 1200 number from a raw damage stand point. However, you would have to assume the crit damage also crits off of Thunder Strike's base as well as any WP you've added from items.
That is:
Crit Damage = Crit % * (Thunder Strike Damage + WP Damage)
As oppose to:
Crit Damage = (Crit % * WP damage) + Thunder Strike Damage
That surprises me, do your tests show this is true?
I'm not sure on the math but i believe your first one is correct. Keep in mind we are talking about Crit Damage which with 3 Tyrants would be 90%. I'm not sure what the base Thunderstrike damage is but you would need to add not only WP damage but base damage + WP item damage of the 1 Sorrowblade. The 1200 does reflect total damage. Also another thing we don't know about is how much the 40% armor piercing with consecutive Thunderstrikes adds to damage if any. We know that if someone is using Tier 3 armor that total damage get's reduced by about 200 damage.
I'm doing some basic calculations and got to your 1200 number from a raw damage stand point. However, you would have to assume the crit damage also crits off of Thunder Strike's base as well as any WP you've added from items.
That is:
Crit Damage = Crit % * (Thunder Strike Damage + WP Damage)
As oppose to:
Crit Damage = (Crit % * WP damage) + Thunder Strike Damage
That surprises me, do your tests show this is true?
I use almost the same build. I would change one tyrant monocle for a tornado trigger. Thunder strike's cooldown scales with attack speed now so getting tornado trigger means you can spam thunder strike more often. I have had great success with this build. Thunder strike is like the most OP thing ever with weapon builds.
Yes that's true but the cooldown maybe takes off 1 second on the timer, when compared to the massive loss of crit damage you lose replacing a Tyrants with a Tornado i don't think it's worth it because with 3 Tyrant's i'm guaranteed a crit which means i only need 2 Thunderstrikes.