broken myth for jungle reim would be better because of choke points for the A ability. Alternating current just seems like something you would use if you cant skill shot very good.
I thought the earlier versions of the build had a Broken Myth instead of an alternating current. With the opposing team's heavy shield, the Broken Myth helped more than the alternating current.
Can you add a more detailed threat meter? I understand the update is still new, but it would really help me out
Gr8 guide, m8
I would almost say for sure that Taka and Koshka would be the biggest threat. They move quickly, bursty, and can fly out of nowhere. Your slow movement is basically a for-sure kill for them, unless you slow/root them. Not sure if its safe to say that SAW is not a threat, but the slow moving heroes are probably a non-threat. But idk, still new with him too.
Great start to a great guide. The items look accurate in terms of the ones having the greatest effect. Crucible was a great choice too because of the health scaling. Because you already have fortified health, you could change eve of harvest to another heavy damage item. :)
The 80% and 160% is the crystal ratio. So, with 160% CP ratio, 1 CP will equal 1.6 CP + initial damage from the abilty. So, say you get a frostburn at 5:30 with no other items. You frostburn would have the effect of 160 CP with the shatter damage part of the ability.
Also, if you tap on the Crystal Ratio in the ability info, it will give you a better description of it than what I just said.
It's only showing base damage, it doesn't show CP Ratio or added CP Damage
Your Winter Spire should do:
First Hit Damage = 110 (Base Damage) + (375 (CP) * .8) = 410 Damage
Shatter Damage = 200 (Base Damage) + (375 (CP) * 1.6) = 800 Damage
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Thank you for this build
Gr8 guide, m8
Gr8 guide, m8
However, you mention during the jungle Reim portion about using AC. When during the build would you recommend this? After FrostB? Thanks!
Thanks
Thanks
Initial Damage: 60/70/80/90/110 (80% Crystal Ratio)
Shatter Damage: 120/140/160/180/200 (160% Crystal Ratio)
What does the 80% and 160% actually mean?
Also, if you tap on the Crystal Ratio in the ability info, it will give you a better description of it than what I just said.
Hope this helps :)
Under Info,
my Ability stats are:
Crystal: 375, Shd Prc 8%, Cooldown 100%, C-Lifesteal 10%.
Now under Winter Spire these are my stats:
First Hit Damage: 110, Second Hit Damage 220, Dmg to Minions: 165.
Shouldn't my Shatter Damage be: 375 CP * 1.6 = 600 CP?
Your Winter Spire should do:
First Hit Damage = 110 (Base Damage) + (375 (CP) * .8) = 410 Damage
Shatter Damage = 200 (Base Damage) + (375 (CP) * 1.6) = 800 Damage