In Update 2.7, check out Vainglory's newest hero! Reza is a fast, devastating fire assassin with a demon netherform. Plus, read up on Glory refunds for Talents purchases, four brand-spanking-new skins and item & talents balance.
Reza is a fiery assassin who melts enemy heroes by stringing together a series of devastating abilities. His Firestarter perk adds even more damage to basic attacks while Troublemaker allows him to finish off fleeing foes or escape near-death situations.
Reza is unlockable with ICE only for the first seven days. Afterward, you will be able to unlock him with ICE or Glory.
Hero Abilities
Firestarter (Heroic Perk)
Scorcher and Netherform Detonator apply Firestarter to enemy targets. Reza's basic attacks consume Firestarter, dealing crystal damage.
Scorcher (A)
Reza smashes the ground, creating a fiery shockwave in front of him. Scorcher deals damage to anything it passes through and collides with the first enemy hero or large minion hit.
Troublemaker (B)
Reza dashes to the target location, dealing damage to enemies he passes through. Reza's next basic attack deals bonus crystal damage. This ability has two charges.
Netherform Detonator (Ultimate)
Reza vanishes, then reappears at the target location in an empowered demon form. Upon reappearing, he unleashes a blazing explosion, damaging enemies and consuming Firestarter within the target radius. Reza then applies Firestarter to all enemies nearby.
Hero Talents
Burning Barrier (Rare)
Troublemaker (B) grants Reza a barrier for a short duration.
Firemaker (Epic)
Troublemaker applies Firestarter to enemy heroes he passes through.
Vainglory's berserker is leaping into the fray with an all-new barbarian look, and she's traded her axes for swords imbued with lightning and shadow. Read on to discover the legendary 'Red' Rona!
AVAILABILITY
Beginning August 11 at 12PM PDT, 'Red' Rona will be available in a special Epic Mystery Chest that can be purchased for 999 ICE. The chances of pulling her skin are 1/5.
She will be available for 3599 ICE on August 23.
MODEL CHANGES
Blood-red hair
Mud war paint
Viking queen circlet
Silver looped belt, skull-embellished armor
Axe-bladed pauldron
All new death-sword and light-sword
ANIMATION CHANGES
New animation suite featuring sword attacks!
Forward spin with reverse slash Foesplitter attack
Buries her swords in the ground for Into the Fray
All new deliberate, menacing run
All-out berserker raging multi-slash Red Mist attack
Valkyries ride to collect the finest warriors for feasting and war in the Netherworld. The eldest of these, Grace, has selected a berserker for her army... but will the berserker go willingly? Read on to learn more about 'Valkyrie' Grace!
AVAILABILITY
Beginning August 11 at 12PM PDT, 'Valkyrie' Grace will be available in a special Rare Mystery Chest that can be purchased for 199 ICE. The chances of unlocking her skin are 1/8.
She will be available for 1499 ICE on August 23.
MODEL CHANGES
Winged Viking helm
Shield maiden braids
Black & gold greaves, bracers & breastplate with fur collar
Gold tasseled skirt
War Hammer of the Wolf
EFFECTS CHANGES
Electricity radiates from point of lightning-imbued hammer impact
Viking light shields and crackling lightning during Benediction
Hammer serves as a lightning rod during Holy Nova
Divine Intervention amplified with summoned lightning
The Old World was cared for by druids until the northmen brought war. As a last compromise, the land was given to the northmen except for the temple, guarded by Fortress' pack. Read on to get a glimpse of the war-torn alpha, his family, and Corb, his magic green war doll.
AVAILABILITY
'Dire' Fortress will available for direct purchase on 8/9 for 900 ICE.
MODEL CHANGES
Battle-worn: mangy, scarred & wounded
Blind eyes
Furry crest & tail gradiate from dark gray to white
Legend says that lovers who cannot be together become butterflies in the afterlife. These star-crossed beauties need a celestial mage to protect them. Read on to discover more about 'Butterfly' Celeste!
AVAILABILITY
'Butterfly' Celeste will available for direct purchase on 8/9 for 900 ICE.
MODEL CHANGES
Hanfu style blue & pink dress with gold embroidery & bell detail
Jeweled butterfly staff
Jade butterfly hair pin
Dark hair with peony headdress and gold disc ponytail holders
We made talents glory-based because we wanted it to be a progression system for everyone, but based on the feedback we've received, players are hitting a brick wall on progress, especially those of you playing free. We want everyone to make meaningful progress and to enjoy collecting upgrades so we modified talents' economic model by drastically lowering the cost of leveling them up. Our hope is these juicy new price points make talents more accessible.
CLAIM YOUR GLORY REFUND
If you got Talents before Update 2.7, we're refunding you 100% of the difference between the old cost and the new, much-lower Glory cost. You'll be notified of this deposit via pop-up message once you log in for the first time after Update 2.7 is live.
Blitz Changes
Blitz
Blitz continues to evolve as we observe how people play and consider player feedback. This update, we focused on pushing players out of the lane and back into the jungle by making turrets harder to kill. We also beefed up the sentries to prevent a sneaky sentry camp strat that was creating a frustrating experience for players.
Middle Sentry is no longer visible without vision
25 second respawn time added to the sentries
Turret health increased
User Interface Updates
Quests
Added Grace hero quests
Removed "Play Casual" quests
Hero-specific quests are now refresh after 12 hours, not 18
Tap-And-Hold Scoreboard
Prefer to take a quick glance at the Scoreboard without the taps and distraction of pulling up - then closing - the screen? Now, you can toggle on a tap-and-hold for the Scoreboard so that it only appears for as long as your finger is on the Scoreboard button.
Tap-and-Hold Scoreboard added
Turn on this feature by checking the box in the Scoreboard screen itself. (After selecting this once, the game will remember your preference.)
Hero Select (Blitz, Casual And Non-Draft Ranked)
Now hides heroes you don't own, so that it's easier to contemplate and select your hero for each match.
New Card Boxes
Card buying used to be an odd process that involved multiple boxes to choose from and a jumble of cards inside. We worked to create a clear and enjoyable way for players to get good cards.
Moving forward, we're consolidating card purchasing to one box to eliminate confusion over which box to open. Here's how it works:
Unlock 4 random cards
1 Rare or better card guaranteed
Price: 399 Glory
Hero Balance
"We addressed one of Baron's major pain points: Invisible CC immunity after one second of landing. - Nivmett"
Rocket Launcher
- Basic attack weapon damage down from 130% to 120%
Jump Jets
- Removed 1 second of ignoring all debuffs after landing
"Blackfeather no longer spends thousands of gold on flowers for his rose trail. Instead, he's focusing on slowing enemies with On Point. - Nivmett"
Feint of Heart
- Rose trail removed
- On overdrive, Blackfeather gains a burst of decaying movement speed
On Point
- Bonus slow duration per Heartthrob stack up from 0.3 to 0.4 seconds
"Catherine was dealing a bit too much damage for the utility she provided. This change should help with that. - Nivmett"
Merciless Pursuit
- Damage down from 35-70-105-140-175 to 35-60-85-110-135
"Flicker went to the gym and bulked up. - Nivmett"
General
- Health up from 807-1654 to 807-1753. (Health per level increased from 77 to 86)
"Grace was the fastest hero in the game by a bit of a margin. This didn't make too much sense considering she is in plate armor. -Nivmett"
General
- Movespeed reduced from 3.7 to 3.5
Divine Intervention
- Heal strength reduced from 400-600-800 to 400-500-600
- Crystal ratio increased from 150% to 200%
"Grumpjaw has been a monster for a while, making him a frequent ban candidate. These changes should give other junglers a chance to shine. - Nivmett"
Grumpy
- Damage/stack down from 20-35-50-65-95 to 10-25-40-55-85
Hangry
- Bonus attack speed down from 20-30-40-50-60% to 10-20-30-40-50%
"Idris reminds everyone that he has two possible paths he can take. - Nivmett"
General
- Perk reduced from 120 to 100
Chakram
- Weapon ratio down from 100% to 90%
"Krul just wants to be close to his friends... and closer to his enemies. - Nivmett"
Dead Man's Rush
- Cooldown down from 9-9-9-9-8 to 8-8-8-8-7 seconds
"Rona has been getting bullied lately and she's fed up. - Nivmett"
Into the Fray
- Fortified health per target hit up from 30-40-50-60-80 to 30-45-60-75-105
"Skye players were dealing a bit too much damage without lock-on. This change will help promote skillful Skye lock-on play. -Nivmett"
Forward Barrage
- Crystal ratio down from 210% to 120%
- Lock On Bonus crystal ratio increased from 10% to 33%
"Vox is tired of dashing so often. - Nivmett"
Sonic Zoom
- Cooldown increased from 5.0-4.5-4.0-3.5-3.0 to 6.0-5.5-5.0-4.5-4.0
Item Balance Changes
Echo "The benefits of buying an Echo were not enough to make up for its lengthy cooldown time. - Nivmett"
- Cooldown decreased from 25s+115% ability cooldown to 10s+115% ability
Nullwave Gauntlet "While its a great counter for activatables, Nullwave is too expensive. - Nivmett"
- Cost decreased from 2400 to 2200
Poisoned Shiv "Poisoned Shiv was a staple in almost every weapon build. This tune down should help fix that. - Nivmett"
- Attack speed down from 35% to 30%
- Weapon power decreased from 35 to 30
Shiversteel "Shiversteel has been overshadowed as of late. This tune-up should make a more appealing option. - Nivmett"
- Cooldown decreased from 18s to 15s
- Slow duration increased from 1.2s to 1.4s
Tension Bow "Similar to Poisoned Shiv, Tension Bow had become essential in almost every weapon build. We returned it to its original pre-buff strength. - Nivmett"
- Armor Pierce down from 12% to 10%
Talents Balance
Your feedback told us that Talents did not feel impactful enough, and if you don't feel the difference, why would you bother upgrading? Your input has led to a massive overhaul of the Talents pool. The goal of this initiative is to make sure that talents and upgrades are always worth using. Check out the changes below:
GIFT OF LIFE
Fortified health base increased from 40% to 75%
Fortified health scaling increased from 2% to 7.5%
AVENGING WRATH
Charge time base decreased from 130% to 95%
Charge time scaling increased from -3% to -5%
Damage to burning targets scaling increased from 2% to 4%
HEALING VERSE
Heal ratio base increased from 15% to 35%
Heal ratio scaling increased from 2% to 7.5%
Damage base increased from 70% to 75%
Cooldown base decreased from 60% to 50%
CORE OVERCLOCK
Attack speed per stack base increased from 25% to 35%
Passive weapon power scaling increased from 1% to 1.5%
PRIME TIME
Fortified health per stack scaling increased from 1% to 2.5%
Cooldown base decreased from 140% to 100%
Cooldown scaling increased from -2% to -3%
Duration base decreased from 4 seconds to 3 seconds
ACCELERATION
Movement speed base decreased from 3 to 1.5
Movement speed scaling increased from 0 to 0.5
Barrier base increased from 120% to 125%
Barrier scaling increased from 5% to 7.5%
Cooldown scaling increased from -1% to -7.5%
VANGUARDIAN
Barrier scaling increased from 2% to 7.5%
Damage base decreased from 125% to 100%
Damage scaling decreased from 4% to 2.5%
Cooldown base decreased from 130% to 95%
Cooldown scaling increased from -1% to -1.5%
HEAVY HITTER
Damage base increased from 125% to 155%
Damage scaling increased from 5% to 15%
Cooldown scaling increased from -2% to -3%
Bonus range base decreased from 3 to 1
KNOCKOUT PUNCH
Damage base decreased from 70% to 50%
Damage scaling increased from 5% to 10%
Cooldown base decreased from 125% to 70%
Cooldown scaling increased from -5% to -10%
BAD BAD MOJO
Damage base increased from 76% to 90%
Damage scaling increased from 1% to 2.5%
Cooldown base increased from 70% to 80%
Cooldown scaling increased from -1% to -1.5%
THE REAPER
Heal base increased from 40% to 45%
Heal scaling increased from 3% to 4%
Passive attack speed scaling increased from 1% to 3%
ARMY OF SOULS
Damage base decreased from 160% to 120%
Damage scaling increased from 10% to 15%
Cooldown base decreased from 90% to 80%
Cooldown scaling increased from -1% to -7.5%
TURBO JETS
Damage base increased from 60% to 70%
Damage scaling increased from 1% to 2%
Cooldown base decreased from 120% to 110%
Cooldown scaling decreased from -1% to -2%
ENDLESS MORTARS
Damage base decreased from 50% to 35%
Damage scaling increased from 2% to 3.5%
Charges base increased from 4 to 8
Energy cost base decreased from 30% to 20%
TRION CANNON
Attack range base decreased from 1.1 to 0.5
Cooldown override base decreased from 5 to 1.5
Charge time scaling increased from -1% to -7.5%
Damage base increased from 40% to 60%
Damage scaling increased from 5% to 7.5%
HUMMINGBIRD HEART
Passive weapon power base decreased from 6% to 5%
Passive attack speed base increased from 15% to 20%
Passive attack speed scaling increased from 1% to 2%
POINT GUARD
Barrier base increased from 110% to 125%
Barrier scaling increased from 2% to 5%
Radius base decreased from 12 to 9
ELUSIVENESS
Damage base decreased from 60% to 40%
Damage scaling decreased from 8% to 5%
Focus cost decreased from 60% to 40%
Charge time base decreased from 90% to 70%
Charge time scaling increased from -5% to -7.5%
ADVANCING GUARD
Weapon power per stack base increased from 3% to 5%
Crystal power per stack base increased from 3% to 5%
Duration base increased from 30 seconds to 40 seconds
QUICK PURSUIT
Merciless Pursuit reduction per hit base increased from 6% to 10%
Merciless Pursuit reduction per hit scaling increased from 1% to 1.5%
Blast Tremor reduction per hit base increased from 2% to 5%
SHOCKWAVE
Damage base decreased from 45% to 40%
Damage scaling increased from 5% to 7.5%
Cooldown base decreased from 60% to 50%
Cooldown scaling increased from -5% to -7.5%
YOUNG STAR
Impact damage base decreased from 60% to 30%
Damage per second base increased from 30% to 70%
Damage per second scaling increased from 2% to 2.5%
Bonus duration base decreased from 8 seconds to 4 seconds
CORE LEAF CLOVER
Damage base decreased from 40% to 25%
Damage scaling increased from 2% to 2.5%
Cooldown base decreased from 160% to 125%
Cooldown scaling increased from -1% to -4%
GALAXY COLLAPSE
Impact damage base decreased from 85% to 70%
Supernova damage base increased from 90% to 100%
Supernova damage scaling increased from 1% to 10%
SWARMING LIGHT
Charge time base decreased from 95% to 90%
Charge time scaling increased from -1% to -2%
Damage base decreased from 110% to 100%
Damage scaling increased from 2% to 2.5%
BINDING DUST
Bonus movement speed base decreased from 1.8 to 1.5
Bonus movement speed scaling increased from 0.05 to 0.15
Damage base increased from 75% to 90%
Damage scaling increased from 1% to 5%
FAIRY HEALING
Passive crystal power scaling increased from 3% to 5%
Max health regeneration base increased from 4% to 5%
Max health regeneration scaling increased from 0% to 1.5%
LONGTOOTH
Passive weapon power base decreased from 6% to 1%
Passive attack speed base increased from 15% to 20%
Bonus range base increased from 2.5 to 3.5
CRITICAL WOUNDS
Critical chance per wolf decreased from 30% to 15%
Passive critical damage base increased from 20% to 25%
Passive critical damage scaling increased from 2% to 2.5%
Cooldown base decreased from 120% to 100%
Cooldown scaling increased from -2% to -4%
FLANK ATTACK
A and B Cooldowns base increased from 130% to 180%
A and B Cooldowns scaling increased from -1% to -10%
Bleed damage base increased from 55% to 80%
Bleed damage scaling increased from 3% to 7.5%
VIOLENT AFTERBURN
Damage base decreased from 80% to 70%
Damage scaling increased from 1% to 2%
Cooldown base decreased from 120% to 95%
Cooldown scaling increased from -1% to -1.5%
STUNNING BLOODSONG
Damage base decreased from 70% to 40%
Damage scaling increased from 1% to 5%
Cooldown base decreased from 95% to 75%
Cooldown scaling increased from -1% to -2.5%
Stun duration decreased from 1.25 seconds to 0.75 seconds
TWISTED PURSUIT
Damage base increased from 60% to 90%
Damage scaling increased from 2% to 7.5%
Cooldown base decreased from 90% to 70%
Cooldown scaling increased from -1% to-7.5%
SEAL OF RETRIBUTION
Bonus damage base increased from 120% to 125%
Bonus damage scaling increased from 1% to 4%
Passive crystal power base decreased from 20% to 15%
Passive crystal power scaling decreased from 3% to 2.5%
DOUBLE BENEDICTION
Damage reduction scaling increased from 2% to 3%
Charge time base reduced from 95% to 80%
Charge time scaling increased from -1% to -3.5%
UNITED FRONT
Healing base increased from 50% to 75%
Healing scaling increased from 10% to 15%
Cooldown base decreased from 90% to 80%
Cooldown scaling increased from -5% to -7.5%
RAMPAGE
Damage base increased from 90% to 100%
Damage scaling increased from 2% to 2.5%
RECONSTITUTION
Lifesteal scaling increased from 1% to 2.5%
Cooldown base increased from 90% to 95%
Cooldown scaling increased from -1% to -2.5%
BIG APPETITE
Bonus duration base decreased from 3 seconds to 0.5 second
Bonus duration scaling decreased from 0.5 seconds to 0.25 seconds
Cooldown base reduced from 80% to 50%
Cooldown scaling increased from -1% to -5%
SPEED LOADER
Damage base increased from 75% to 90%
Damage scaling increased from 1% to 2.5%
Energy cost base increased from 40% to 50%
SKEDADDLING
Bonus duration base decreased from 3 seconds to 1 second
Cooldown base decreased from 65% to 60%
Cooldown scaling increased from -1% to -2.5%
THREE OF A KIND
Damage base increased from 50% to 60%
Cooldown base decreased from 70% to 60%
Cooldown scaling increased from -1% to -5%
PATH OF THE SEEKER
Passive weapon power base increased from 1% to 5%
Passive weapon power scaling increased from 0.5% to 1.5%
Passive crystal power base increased from 1% to 5%
Passive crystal power scaling increased from 0.5% to 1.5%
CHA-CHA-CHAKRAM
Angle base decreased from 45 to 25
Damage base increased from 60% to 80%
Damage scaling increased from 3% to 5%
Cooldown base decreased from 150% to 110%
Cooldown scaling increased from -1% to -2.5%
SHIMMER HEAL
Max health heal base increased from 20% to 40%
Max health heal scaling increased from 5% to 7.5%
Cooldown base decreased from 80% to 60%
Cooldown scaling increased from -1% to -7.5%
ROCKET LEAPFROG
Cooldown base decreased from 145% to 90%
Cooldown scaling decreased from -3% to -2%
Energy cost base decreased from 100% to 50%
Passive armor scaling increased from 2% to 2.5%
BACKUP BUTTON
Charge time base decreased from 80% to 70%
Charge time scaling increased from -0% to -2.5%
Damage base increased from 70% to 75%
Damage scaling increased from 3% to 5%
THUNDERING STEPS
Bonus movement speed base decreased from 2 to 1.5
Bonus movement speed scaling increased from 0 to 0.5
Passive weapon power base decreased from 10% to 7.5%
Passive weapon power scaling increased from 1% to 2.5%
GLIMMER VOLLEY
Damage base increased from 60% to 70%
Damage scaling increased from 1% to 2%
ACTIVE RELOAD
Cooldown base increased from 80% to 95%
Cooldown scaling increased from -1% to -2%
Damage base increased from 60% to 70%
Damage scaling increased from 2% to 5%
Energy cost for A and B decreased from 100% to 40%
PIERCING SHOT
Damage scaling increased from 7.5% to 10%
Cooldown scaling increased from -5% to -7.5%
FRENZIED
Ability damage base decreased from 70% to 60%
Ability damage scaling increased from 1% to 2%
Pouncy Fun cooldown reduction per hit base increased from 8% to 10%
Twirly Death cooldown reduction per hit base increased from 10% to 15%
TWIRLY LIFE
Max health to barrier base increased from 6% to 20%
Max health to barrier scaling increased from 1% to 3%
Damage scaling increased from 1% to 3%
SLASHY PLAY TIME!
Effect radius base decreased from 3.3 to 3
Cooldown base decreased from 100% to 60%
Cooldown scaling increased from -4% to -7.5%
Damage base decreased from 60% to 40%
Damage scaling increased from 3% to 10%
DEAD MAN'S BARRIER
Bonus range base decreased from 2 to 1
Barrier base decreased from 150% to 140%
Barrier scaling increased from 5% to 7.5%
HEALING SMITE
Heal radius base decreased from 12 to 9
Heal base increased from 120% to 130%
Heal scaling increased from 5% to 7.5%
Passive crystal power scaling increased from 2% to 2.5%
CURSED BLADE
Damage base decreased from 60% to 40%
Damage scaling increased from 1% to 10%
Cooldown base decreased from 80% to 70%
Cooldown scaling increased from -2% to -5%
REINFORCED WALLS
Max health to barrier scaling increased from 1% to 2.5%
ROLLOUT
Roll damage base increased from 115% to 120%
Roll damage scaling increased from 2% to 4%
Cooldown base decreased from 90% to 80%
Cooldown scaling increased from 0 to -2.5%
STRIKER
Impale cooldown reduction per hit base increased from 10% to 20%
Impale cooldown reduction per hit scaling increased from 1.2% to 5%
Impale damage base increased from 75% to 90%
Impale damage scaling increased from 2.5% to 7.5%
Combat Roll cooldown reduction per hit base increased from 10% to 12%
Combat Roll cooldown reduction per hit scaling increased from 1.2% to 2%
TWIN MISSILES
Damage base increased from 50% to 65%
Damage scaling increased from 2% to 3%
MOBILE BULWARK
Passive crystal power base decreased from 10% to 7.5%
Passive crystal power scaling decreased from 3% to 2.5%
Bonus duration scaling increased from 0.2 seconds to 0.4 seconds
GYTHIAN WARD
Barrier duration base decreased from 4 seconds to 2 seconds
Max health to barrier base increased from 10% to15%
Max health to barrier scaling increased from 1% to 5%
SECOND WIND
Fortified health base increased from 60% to 90%
Fortified health scaling increased from 2% to 4%
Damage base increased from 50% to 60%
Damage scaling increased from 2.5% to 4%
RING LEADER
Radius base decreased from 12 to 9
Healing base increased from 100% to 110%
Healing scaling increased from 5% to 7.5%
BANGARANGARANG
Damage base increased from 50% to 80%
Damage scaling increased from 5% to 10%
Charge time base decreased from 100% to 70%
Charge time scaling decreased from -10% to -7.5%
BOUNCER
Energy cost base decreased from 195% to 185%
Energy cost scaling increased from -4% to -5%
KABOOM SEEDS
Damage base decreased from 200% to 180%
Damage scaling increased from 5% to 10%
EXPLOSIVE FORCE
Damage base increased from 75% to 90%
Damage scaling increased from 5% to 7.5%
Knockback duration base increased
Knockback distance base increased
FRIENDLY CAVIL
Energy cost base for A and B decreased from 100% to 50%
Damage base increased from 60% to 70%
Damage scaling increased from 2% to 3%
PHASTER
Fortified health scaling decreased from 4% to 2.5%
Bonus movement speed base decreased from 1.2 to 1.1
Bonus movement speed scaling increased from 0 to 0.15
RAID BOSS
Current HP regen base increased from 3% to 7.5%
Current HP regen scaling increased from 1% to 2%
Damage base decreased from 60% to 40%
CREEPING COLD
Damage base decreased from 60% to 50%
Damage scaling increased from 2% to 2.5%
LONG WINTER
Passive crystal power base decreased from 20% to 15%
Passive crystal power scaling increased from 1.5% to 2.5%
REVENANT
Barrier duration base decreased from 4 seconds to 2 seconds
Max health to barrier base increased from 10% to 20%
Max health to barrier scaling increased from 2.5% to 7.5%
BURNING BARRIER
Barrier duration base set to 2 seconds
Max health to barrier base set to 10%
Max health to barrier scaling set to 1.5%
FIREMAKER
Damage base set to 100%
Damage scaling set to 5%
NETHER RAGE
Attack speed base set to 15%
Attack speed scaling set to 5%
Bonus duration base set to 1 second
Bonus duration scaling set to 0.75 seconds
LONG SHOT
Damage base increased from 70% to 125%
Damage scaling increased from 1% to 3%
Cooldown base increased from 90% to 135%
Cooldown scaling increased from -1% to -2%
Bonus range base increased from 2 to 3
BULLET SPLIT
Damage base decreased from 80% to 75%
Damage scaling increased from 1.5% to 2.5%
Cooldown base decreased from 138% to 95%
Cooldown scaling increased from -2.5% to -3%
SPIKED BREW
Damage base decreased from 75% to 70%
Damage scaling increased from 5% to 7.5%
Cooldown base decreased from 90% to 80%
Cooldown scaling increased from -5% to -7.5%
MOAR RAGE
Passive weapon power base decreased from 20% to 5%
Passive weapon power scaling decreased from 2% to 1.5%
Bonus rage base increased from 30 to 60
Bonus rage scaling increased from 5 to 10
HEROIC BRAWLER
Passive attack speed base increased from 20% to 25%
Passive attack speed scaling increased from 1% to 5%
Damage base increased from 40% to 60%
Damage scaling increased from 5% to 7.5%
FAST WHIRLWIND
Bonus movement speed base increased from 0.7 to 1.2
Damage base increased from 75% to 100%
Damage scaling increased from 5% to 10%
Cooldown base increased from 120% to 125%
Cooldown scaling increased from -5% to -7.5%
POWER SIPHON
Charge time base decreased from 4 seconds to 3 seconds
Healing base decreased from 153% to 150%
Healing scaling increased from 5% to 10%
UNWAKING NIGHTMARE
Stun duration base decreased from 1.5 seconds to 1.2 seconds
Stun duration scaling increased from 0.1 seconds to 0.2 seconds
Cooldown base decreased from 90% to 70%
Cooldown scaling decreased from -3% to -2.5%
VISCOUS DARKNESS
Slow base decreased from 30% to 25%
Healing scaling increased from 20% to 25%
Damage scaling increased from 20% to 25%
Duration scaling increased from 0.5 seconds to 1 second
PIERCING BULLETS
Damage base increased from 60% to 90%
Damage scaling increased from 1.5% to 2.5%
SPEEDY SPIN UP
Speed per stack base decreased from 0.06 to 0.012
Speed per stack scaling increased from 0.01 to 0.017
ROAD RAGE
Cooldown reduction per attack base increased from 15% to 25%
Damage base increased from 80% to 90%
Damage scaling increased from 3% to 15%
SPLITFIRE
Angle base decreased from 25 to 15
Damage base increased from 62% to 70%
Damage scaling increased 1% to 2%
Additional fireballs on the same target deal 50% damage
FLASH FIRE
Cooldown scaling decreased from -5% to -3%
Damage base increased from 70% to 90%
Damage scaling increased from 2% to 5%
FLAMING SLUDGE
Spitfire damage base decreased from 45% to 25%
Spitfire damage scaling increased from 2.5% to 5%
Burning goop damage base increased from 24% to 35%
Burning goop damage scaling increased from 4% to 7.5%
ENHANCED THRUSTERS
Bonus movement speed scaling increased from 0.08 to 0.1
Passive crystal power scaling increased from 1% to 1.5%
RAINING DEATH
Charge time base increased from 50% to 70%
Charge time scaling increased from 0% to -2.5%
Damage base increased from 60% to 90%
Damage scaling increased from 3% to 5%
PIERCING BARRAGE
Damage base increased from 70% to 100%
Damage scaling increased from 5% to 10%
RANGED KAITEN
Bonus range base increased from 4 to 5
Damage base increased from 120% to 125%
Damage scaling increased from 2% to 4%
PROTECTIVE DECOY
Cooldown base decreased from 80% to 70%
Cooldown scaling increased from -1% to -2.5%
Healing base increased from 105% to 110%
Healing scaling increased from 2% to 4%
TRIPLE X-RETSU
Damage base increased from 70% to 80%
Damage scaling increased from 5% to 10%
DEEP DASH
Passive attack speed base decreased from 20% to 10%
Dash range base increased from 2 to 3
Cooldown base decreased from 140% to 125%
Cooldown scaling increased from -2% to -2.5%
SOUND BARRIER
Max health to barrier base increased from 10% to 15%
Max health to barrier scaling increased from 1% to 3%
Barrier duration base increased from 3.5 seconds to 4 seconds
ECHO CHAMBER
Damage base increased from 50% to 60%
Damage scaling increased from 6.2% to 10%
Bug Fixes & Improvements
Quality Of Life & Performance Improvements
Fixed a major frame rate issue impacting all BRAWL game modes
Modified chat configurations to improve stability and added in significantly more chat instrumentation so that we can better identify, track, isolate and resolve any ongoing or future chat issues.
Step-change improvement in Match Accept stability
Made animations more efficient.
Reduced network traffic.
Reduced memory usage.
Latency Improvements
Through the use of new local servers, we're improving latency in hotspots all over the world. These infrastructure improvements are now positively impacting 34% of players globally. Here are some of the highlights:
Southeast Asia has experienced a 35% decrease in the number of lag spikes.
In Australia, lag spikes were reduced by 15%.
In Indonesia, we reduced average ping by 11% and improved ping consistency by 62% (meaning far fewer wild fluctuations in ping), with lag spikes reduced by 13%.
In the Philippines, we reduced average ping by 6% and improved consistency by 32%, with lag spikes reduced by 24%.
In India, we improved consistency by 20% and reduced lag spikes by 8%.
In Cambodia, we reduced average ping by 19% and improved consistency by 32%, with lag spikes reduced by 55%.
In Thailand, we reduced average ping by 8% and improved consistency by 35%, with lag spikes reduced by 23%.
In Korea, we dropped the average ping by 15% from 72 milliseconds to 61ms, and we reduced ping fluctuations by 48%, with lag spikes reduced by 10%.
In North America, we reduced lag spikes by 10%.
In Europe, we reduced lag spikes by 4%.
The bottom line is the tech improvements we've been testing are working, so we'll leverage these learnings to continue to improve ping and stability for players everywhere. -PlayoffBeard
Bug Fixes
Fixed an issue that caused Samuel's Malice & Verdict to not do damage and not show the particle effect (but was showing the animation and going on cooldown).
Fixed a bug where Grumpjaw was able to instantaneously attack twice after activating Hangry.
Fixed a bug that caused Gwen's Skedaddle to not block Grumpjaw's Grumpy skill.
Fixed a bug where stealthed enemy heroes could be detected erroneously.
Fixed a bug where Petal would occasionally lose her munions permanently.
Recalling now stops Skye's forward barrage and also breaks the lock from Suri Strike.
Fixed a bug that allowed Skye to quickly return to battle by regenerating with Suri Strike.
Rapidly moving back and forth while locked on as Skye no longer occasionally causes her position to get out of sync with the server.
Fixed a typo on Skye's Target Lock so it properly indicates her extra 10% bonus damage when locked on.
Fixed an issue that caused Idris to be locked onto the ground if stunned just before using his Shimmer Strike.
Stopped Grace from latching onto recalling enemies.
Modified the Recall sound to be on the same cooldown as any other spammable sound so that it can only be heard the first time it is used rather than every time someone uses it.
Fixed a visual issue that caused Reflex Block's particle effects to last longer than it should (no change to the Reflex Block length or how it works).
Fixed an issue that could cause the wrong trophies to show when looking at other guilds.
Fixed a bug that could cause the UI in guilds to go all wonky (technical term) when promoting/demoting/removing members.
Fixed an issue that allowed Team leaders to start queue for next match even if other members were still looking at end-game results screen.
Talents Bug Fixes
Fixed a bug that caused Rona's MOAR Rage talent to provide double the weapon power bonuses.
Fixed a bug where Grumpjaw's Rampage talent was doing damage to things he walked over after using his Grumpy skill instead of during his Grumpy skill's charge.
Fixed an issue that could in rare instances cause a player's talent to change mid-match.
Fixed a text discrepancy on Kestrel's Active Reload talent. It should now properly show base numbers of Damage 70% and Energy 40%.
Fixed Phinn's Phaster Talent text to more accurately reflect what it does.
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Wayne3100
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