I feel that Petal could be improved by adding more health as she is very squishy and is easily killed during ganks and team fights. Also, scaling her abilities by weapon power could help Petal play in more roles in stead of jungle only. Petal's munion count should be increased as they do very little damage to tanks. Petal's jump can be improved by adding damage when landing on an enemy. This would make Petal have more of a chance to stay alive and win fights with tanky heroes such as Ardan, Fortress, Catherine, Glaive and Joule. Her ultimate can be improved by adding more damage and heal to it as Petal is very squishy and needs that extra heal to survive in teamfights. Petal should also have a passive that gives her a small health barrier, which scales by health when all 3 team members are within close proximity. I hope you would carefully consider these upgrades to Petal. Thank you.
If you play Petal correctly you don't have to worry about her low health. Also if you use the new item that fortifies your health when you lose a percent of it (forgot the name), it will GREATLY improve her survival chances. As for the minion count an individual minion might need a small attack boost, but if they increased the cap to let's say 4, Petal might be worse off as she would have to rely on energy even more.
Petal has been improved significantly from update 1.9 to the current Blackfeather update 1.11. However, still the pnly the most dedicated of Petal lovers or new players use Petal now. For those you who don't know, Petal was at her prime after update 1.8, before they revamped all of her abilities. Sure, there were some issues with her, but Petal was a much more versatile player then compared to now. Her relatively new B ability is still a little too clunky and awkward, people used to play Petal because she was a great in the lane. Now however, her position has been changed to exclusively Roam or Jungle. Petal's trampoline ability also gets her into a lot of trouble when chasing enemies, as she frequently jumps right into a gank. Petal's ultimate, although improved, her munions can now be relatively easy to destroy leaving Petal only one or two explosions that don't really deal enough damage. The change in Petal's seeds to being explosive is nice, but not quite a penalizing as they should be, perhaps with an overdrive and crystal ratio added this could be changed. In general, Petal just doesn't compare to the roundhouse roams: Catherine and Arden who can both while roaming easily take down poor Petal. Assassins, easily squish petal and warriors slaughter her. Petal's range being reduced really puts her in a dangerous position. She need to either become more tanky (a dangerous idea which could potentially make her OP) or increase her range by 1 or 1.5 m (a less drastic move). Increasing her range would be make Petal much more playable for the higher skill tiers, and if her B ability were changed to something such as ordering her munions to move to a certain spot so far away from her, it would grant Petal some much needed sight in regards to the bushes as well as enable petal to order her munions to go into the turret's range without Petal herself being at risk. Overall though Petal has been slowly but surely coming back into the Halcyon Fold, however she still has a ways to go before she can become a hero used by players of all skill tiers.
This character seems to have a hit and run playstyle so why make her ranged when shes to run after hitting her with her little ones. That said you do make some good points.
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