At the start of the round you should concentrate on farming your jungle monsters, until you are level 4 at least. the weakness of your A ability will keep your enemies in the fight longer, thinking you do not know how to play Krul. the extra speed of your attacks should keep you healthy long enough to enjoy a very generous health boost, from your full stack level 3 Spectral Smite. usually this is a fight finisher.
When you are in a fight against two heroes attack the one most lethal to you first. usually once the threat is dealt with the other hero will try to flee this is where the burst of speed from the boots will keep you in range. remember when your ability juice runs low kill the health minion miners, health plus mana in one shot. sorry for the short first build. and excuse the spelling errors.
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