You are supposed to invade the ennemy jungle the faster you can in the game. There are some little tips about this invade which could help you in the future! These tips probably look as useless but not at all : this is how to win the early game, step by step.
Firstly, you are supposed to look at the enemy's stuff. In the actual meta, all the characters of the game can be played with weapon power and crystal power as well. Wait in your base to see what the ennemy is taking, and take an item which is going to counter the item. This sounds probably like : WTF? I will give you some examples...
1-AS A LANER
If the ennemy
Ringo has taken
Sprint Boots, and 2 halcycon potion or simply a
Scout Trap, then take boots too, to have the same mobility and be as safe as the enemy laner. At low elo [not bad-->hotness] you can start with crystal damage or weapon damage in early if the ennemy has taken boots. You will probably take the advantage dealing some damage with
Crystal Bit, for more burst damage,
Weapon Blade for damage on a long period with auto attacks, or even with
Swift Shooter for more damage per second than your ennemy. You can also take an
Energy Battery if you are a safe boy and don't want to fight during early and want to stay the more you can on the lane... :D But it's better to fight in my opinion!
2-AS A JUNGLER CARRY
You will firstly have the role of support in ealry game with
Adagio,
Petal,
Celeste or
Skaarf. Indeed, the damage is not as big as the laner's damage, so you will be more useful helping your team.
Adagio is the best character for early invade with
Petal because they offer heal to their allies. The early fight in the jungle is usually with pokes, so you will need heal to resist to the enemy's harass... You will usually take
Swift Shooter to deal the more damage you can in the shortest time. Take a mine if you are playing as
Petal or
Adagio because you have health regen with your spell.(A for the two characters)
3-AS A JUNGLER TANK
As a tank, the stuff you will take won't be varied. There are three sorts of begginings possible :
1-
Ironguard Contract, 2 halcycon potion and 1
Scout Trap.
2-
Light Armor, 2 halcycon potion and 1
Scout Trap.
3-
Light Shield, 2 halcycon potions and 1
Scout Trap.
Take the
Light Shield if you wanna avoid early crystal damage, and
Light Armor to avoid weapon damage.
YOU CAN ALSO TAKE 2 SCOUT TRAPS IF YOUR JUNGLE FRIEND IS A GOOD BOY AND HEALS YOU ! :D
The
Scout Trap are really important in early invade. When the fight begins, lay down your mine. This really worth because you will have the vision of the center of the map or you will just deal damage in first fight, all of that for only 50 golds!!
After the fight's beggining, kill the two little mobs which are situated under the wall. You will usually give this to your laner, he will have a little gold advantage.
If you have the occasion to buy something in the shop which is in the middle of the map, don't be shy and go ask a halcycon potion, or even a
Scout Trap. This will give you more time to concentrate on how you play, and you will have a little advantage...
IF YOU ARE THE LANER AND YOU BOUGHT A MINE NEVER LAY DOWN IN THE FIRST TEAM FIGHT. ALWAYS KEEP IT TO LAY IT DOWN LATER TO AVOID GANKS
I RESUME FOR LAZY BOYS AGAIN :
TEAM-->JUNGLE.
JUNGLER TANK-->ENGAGE WITH DEFENSIVE ITEMS.
LANER-->DEAL DAMAGE FROM DISTANCE.
JUNGLER CARRY-->HEALS AND DEALS DAMAGE ON A LONG PERIOD.
GO IN THE MIDDLE SHOP IF POSSIBLE.
ALWAYS LAY DOWN YOUR MINE DURING THE FIRST FIGHT. !!!AS A LANER KEEP IT FOR AFTER.!!!
THEN DO THE MOBS AND GIVE THE GOLD TO YOUR LANER.
That's all for the moment, next chapter incoming about basic SOLO QUEUE rules... :D!
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