Tension bow is the main item early on in the build... It is supposed to be for dominating the early game and not ever going into the late game. If watched Invicible Armada vs Unknown O, you would see the double tension bow burst combo. It is supposed to be like that, you are supposed to burst enemies down quick as an assassin and pick your fights
Okay, at this point you're just dodging questions and criticisms now. I'm probably not going to bother discussing with you anymore, it's pointless.
1. Right, I forgot how Atlas wouldn't affect you. Still, Atlas is the cheapest T3 defense item. When you transit from assassin to sustain they'll have ample time to buy it considering the price of BP and BSsaw.
2. Which leads us to the main point, which is that this is just way too expensive. You're dodging the question that it's unrealistic - "tb costs 2150". So what? TB isn't the entire build, we're talking about late game.
It's been the best Krul build I've tried yet, and his reasoning in the guide is far more solid than this one's.
Tension bow is the main item early on in the build... It is supposed to be for dominating the early game and not ever going into the late game. If watched Invicible Armada vs Unknown O, you would see the double tension bow burst combo. It is supposed to be like that, you are supposed to burst enemies down quick as an assassin and pick your fights
First off, if you have no attack speed, how would atlas affect you???you say you have played krul a lot but do not realize how dangerous dead mans rush is. It grants you an insane health barrier when overdrived at level 8. You are supposed to gank lane a lot and target the squishy carry, not be a sustain krul until late game. Also, why would you get tornado trigger? That is the noob krul item, bonesaw is more effective if they build armor because it provides him with armor pierce. You are supposed to choose fights to your advantage with this build
1. Right, I forgot how Atlas wouldn't affect you. Still, Atlas is the cheapest T3 defense item. When you transit from assassin to sustain they'll have ample time to buy it considering the price of BP and BSsaw.
2. Which leads us to the main point, which is that this is just way too expensive. You're dodging the question that it's unrealistic - "tb costs 2150". So what? TB isn't the entire build, we're talking about late game.
Dead Mans Rush has a higher weapon damage ratio which synergizes better with his burst abilities. Bonesaw also works well will adding stacks quick, giving armor pierce, and allowing bp stacks to hit faster. Also, catherine is a pain late game with him bubble and trying to get bp stacks up against her. She can also stun you so you cannot do a thing and she can silence you making you even more useless since you no longer have access to the abilities. Since you seem to want critique my build, how about make your own that is not the generic Krul build and let us see how go it is.
Come join the discussion, but I stand by my view that TB is a one trick pony that is a myopic purchase. It's smoke and mirrors once you factor in all the variables. DMR is just but one weapon in his toolkit. Krul really does work better if you can game more than DMR. But if you want a burst build, my advice is to adopt AS, SG, CW and if you have the gold, another CW or at the very least, Chrono. His DMR will have a ~2 sec cooldown between barriers and he'll be nearly unstoppable if you work on your timing. You won't need stacks and maybe just elect to max out Hellrazor for the extended cooldown acceleration, giving you a far more valuable stun of your own.
He's not trolling, he's right. Tension Bow has no synergy with Krul's burst capabilities. You're better off building SG or FB to not only increase the damage from his DMR and Spectral Smite, but to also increase the barrier he receives. Both go a long way to maximizing his overall burst damage and survivability. TB drops off late game as it doesn't scale and I haven't crunched the numbers, but I'm fairly certain that SG and AS will hit harder than TB and AS late game (aside from the other benefits of running CP). Since they'll be building shield to defend themselves, Bonesaw is an odd choice and you're way better served with Clovkwork, which again scales nicely with Krul's toolkit. The barrier from his DMR gives you a 2.5 sec window. With Clockwork, you can get the cooldown on DMR down to about 5.5 sec, meaning you need very little time to get another barrier. Krul without DMR is extremely susceptible to death!
Lastly, there is just no way you'd ever complete this build. It is way too expensive. I finish most games with about 6k as a jungle carry and have only rarely pushed into 8k, which still isn't enough. It's a nice showcase for VG Fire, but not at all practical. And Catherine is your biggest threat? Lol
Dead Mans Rush has a higher weapon damage ratio which synergizes better with his burst abilities. Bonesaw also works well will adding stacks quick, giving armor pierce, and allowing bp stacks to hit faster. Also, catherine is a pain late game with him bubble and trying to get bp stacks up against her. She can also stun you so you cannot do a thing and she can silence you making you even more useless since you no longer have access to the abilities. Since you seem to want critique my build, how about make your own that is not the generic Krul build and let us see how go it is.
I'm sorry but there's no way to even get the tension Bow in the early game. I just tried and it costs like 1850. By the time I was able to get it the game was already lost.
Tension Bow is 2150 and it is easy to get. It takes around 4-5 minutes
If you are going to troll, please go away. Its a solid build, maybe you dont know how to use it.
He's not trolling, he's right. Tension Bow has no synergy with Krul's burst capabilities. You're better off building SG or FB to not only increase the damage from his DMR and Spectral Smite, but to also increase the barrier he receives. Both go a long way to maximizing his overall burst damage and survivability. TB drops off late game as it doesn't scale and I haven't crunched the numbers, but I'm fairly certain that SG and AS will hit harder than TB and AS late game (aside from the other benefits of running CP). Since they'll be building shield to defend themselves, Bonesaw is an odd choice and you're way better served with Clovkwork, which again scales nicely with Krul's toolkit. The barrier from his DMR gives you a 2.5 sec window. With Clockwork, you can get the cooldown on DMR down to about 5.5 sec, meaning you need very little time to get another barrier. Krul without DMR is extremely susceptible to death!
Lastly, there is just no way you'd ever complete this build. It is way too expensive. I finish most games with about 6k as a jungle carry and have only rarely pushed into 8k, which still isn't enough. It's a nice showcase for VG Fire, but not at all practical. And Catherine is your biggest threat? Lol
With no defense, that 600 hp barrier can be easily bursts down. Also, TT is very noob when starting out with it, but it can actually be a good late game finisher. BS gives less attack speed and minimal WP, and with assassins are not made to survive long or sustain? I don't see how 20%-30% armor shredding will change the game, especially when you will be bursted down?
At the end of the game then you will become less of an assassion and more of a sustain krul. Tornado trigger works well with clock work, but you do not get clock work this build. Bonesaw is really helpful if they build armor or you are fighting Joule or Catherine who have built in armor. It is a better trade of to get bonesaw in my opinion because that little bit of attack speed increase is not worth the armor pierce.
With no defense, that 600 hp barrier can be easily bursts down. Also, TT is very noob when starting out with it, but it can actually be a good late game finisher. BS gives less attack speed and minimal WP, and with assassins are not made to survive long or sustain? I don't see how 20%-30% armor shredding will change the game, especially when you will be bursted down?
The items are much too expensive to be demanded for at nearly all stages of the game unless you have a dedicated support and have cleared the enemy jungle more than once.
I see that TB is sold for BP and BSaw at late game. Does that mean you are switching from an assassin build to a sustain build? Oh yeah, whether or not you built attack speed early game doesn't really affect them building Atlas. If your other carry is a WP carry it is likely they'll build Atlas. Even if they aren't it's still a great item to build especially against this build because it renders you completely useless. I wouldn't say completely useless if it wasn't for the burst items. It's burst, that's all. Once your TB and AF is proced, there's nothing else. Atlas at this stage will melt you.
Krul is an oddity in the sense that he can build either WP or CP, but will always rely on his Spectral Smite to deal damage. In this case, by maxing DMR first, you're kind of losing off. Yeah, burst, but after that what happens? Remember, you have built zero attack speed, so your so-called "ambushes" won't be much other than a brief moment of hundreds of damage.
Not having any Reflex Blocks early-mid game is a call for death. With this you're extremely squishy, so a stun will collapse you immediately (especially from Glaive).
"DMR him (the enemy Krul) and run away" see what I mean? You strike the enemy and run away, so what's the point in that? Hitting them with a burst of damage isn't going to do much, because once you've used that up you're dead.
What's that Bonesaw for? You're not going for a real WP build, you're going for attack speed, so why not build a TT. "they will most likely not build atlas" I explained this above. Plus, money will roll in pretty quickly in the late game. It won't be that hard for their support to pick up an Atlas.
I feel that this build might be good for single-target chases, but in teamfights this just doesn't seem realistic. As the above people said, you need about 18k gold to complete the full build, so it isn't going to be easy at all to get the attack speed items at the end of the game. It's also just not guaranteed that you'll be able to push out the enemy out of their jungle. What if your other jungler is an assassin like Taka? He'll be vying for the gold as well, so your farm will be greatly reduced and the enemy won't be that easily chased out. If they have a stun early game, you're already dead since you don't have RB early.
In my opinion this is just not realistic and efficient. A Tank Krul is much more effective (I speak from experience). I'm not saying this because I'm salty about you being featured (if you think about it who cares? like seriously how can you be jealous that someone got featured when they don't even post guides), but I honestly think that this build isn't exactly stellar.
First off, if you have no attack speed, how would atlas affect you???you say you have played krul a lot but do not realize how dangerous dead mans rush is. It grants you an insane health barrier when overdrived at level 8. You are supposed to gank lane a lot and target the squishy carry, not be a sustain krul until late game. Also, why would you get tornado trigger? That is the noob krul item, bonesaw is more effective if they build armor because it provides him with armor pierce. You are supposed to choose fights to your advantage with this build
Hey sinate! Remember when you were talking to me on this build and I said I saw it on rumblys? Yeah I'm looking at it and very nice! It's similar to mine except mine isn't as strategic and the defenses are different but this is far a better build! Im going to use this :) and what were you talking about? A Guild?
Thanks man! Yeah, I made a guild that is looking for pretty good and higher members so when you see me on in game message me, you are welcome to join. If you have the app line, you can message me, my name is YoungSinatraLo or LoganDoesWork
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Tension bow is the main item early on in the build... It is supposed to be for dominating the early game and not ever going into the late game. If watched Invicible Armada vs Unknown O, you would see the double tension bow burst combo. It is supposed to be like that, you are supposed to burst enemies down quick as an assassin and pick your fights
Okay, at this point you're just dodging questions and criticisms now. I'm probably not going to bother discussing with you anymore, it's pointless.
What was SEMC thinking when they featured this...
1. Right, I forgot how Atlas wouldn't affect you. Still, Atlas is the cheapest T3 defense item. When you transit from assassin to sustain they'll have ample time to buy it considering the price of BP and BSsaw.
2. Which leads us to the main point, which is that this is just way too expensive. You're dodging the question that it's unrealistic - "tb costs 2150". So what? TB isn't the entire build, we're talking about late game.
You want to see a non-generic Krul build? Here you go: http://www.vaingloryfire.com/vainglory/guide/team-fortress-krul-dunk-scrubs-and-tank-b-s-patch-1-4-update-5021
It's been the best Krul build I've tried yet, and his reasoning in the guide is far more solid than this one's.
Tension bow is the main item early on in the build... It is supposed to be for dominating the early game and not ever going into the late game. If watched Invicible Armada vs Unknown O, you would see the double tension bow burst combo. It is supposed to be like that, you are supposed to burst enemies down quick as an assassin and pick your fights
First off, if you have no attack speed, how would atlas affect you???you say you have played krul a lot but do not realize how dangerous dead mans rush is. It grants you an insane health barrier when overdrived at level 8. You are supposed to gank lane a lot and target the squishy carry, not be a sustain krul until late game. Also, why would you get tornado trigger? That is the noob krul item, bonesaw is more effective if they build armor because it provides him with armor pierce. You are supposed to choose fights to your advantage with this build
1. Right, I forgot how Atlas wouldn't affect you. Still, Atlas is the cheapest T3 defense item. When you transit from assassin to sustain they'll have ample time to buy it considering the price of BP and BSsaw.
2. Which leads us to the main point, which is that this is just way too expensive. You're dodging the question that it's unrealistic - "tb costs 2150". So what? TB isn't the entire build, we're talking about late game.
You want to see a non-generic Krul build? Here you go: http://www.vaingloryfire.com/vainglory/guide/team-fortress-krul-dunk-scrubs-and-tank-b-s-patch-1-4-update-5021
It's been the best Krul build I've tried yet, and his reasoning in the guide is far more solid than this one's.
Dead Mans Rush has a higher weapon damage ratio which synergizes better with his burst abilities. Bonesaw also works well will adding stacks quick, giving armor pierce, and allowing bp stacks to hit faster. Also, catherine is a pain late game with him bubble and trying to get bp stacks up against her. She can also stun you so you cannot do a thing and she can silence you making you even more useless since you no longer have access to the abilities. Since you seem to want critique my build, how about make your own that is not the generic Krul build and let us see how go it is.
I did the math.
http://forums.vainglorygame.com/index.php?threads/assassin-krul.28457/page-3#post-299068
Come join the discussion, but I stand by my view that TB is a one trick pony that is a myopic purchase. It's smoke and mirrors once you factor in all the variables. DMR is just but one weapon in his toolkit. Krul really does work better if you can game more than DMR. But if you want a burst build, my advice is to adopt AS, SG, CW and if you have the gold, another CW or at the very least, Chrono. His DMR will have a ~2 sec cooldown between barriers and he'll be nearly unstoppable if you work on your timing. You won't need stacks and maybe just elect to max out Hellrazor for the extended cooldown acceleration, giving you a far more valuable stun of your own.
He's not trolling, he's right. Tension Bow has no synergy with Krul's burst capabilities. You're better off building SG or FB to not only increase the damage from his DMR and Spectral Smite, but to also increase the barrier he receives. Both go a long way to maximizing his overall burst damage and survivability. TB drops off late game as it doesn't scale and I haven't crunched the numbers, but I'm fairly certain that SG and AS will hit harder than TB and AS late game (aside from the other benefits of running CP). Since they'll be building shield to defend themselves, Bonesaw is an odd choice and you're way better served with Clovkwork, which again scales nicely with Krul's toolkit. The barrier from his DMR gives you a 2.5 sec window. With Clockwork, you can get the cooldown on DMR down to about 5.5 sec, meaning you need very little time to get another barrier. Krul without DMR is extremely susceptible to death!
Lastly, there is just no way you'd ever complete this build. It is way too expensive. I finish most games with about 6k as a jungle carry and have only rarely pushed into 8k, which still isn't enough. It's a nice showcase for VG Fire, but not at all practical. And Catherine is your biggest threat? Lol
Dead Mans Rush has a higher weapon damage ratio which synergizes better with his burst abilities. Bonesaw also works well will adding stacks quick, giving armor pierce, and allowing bp stacks to hit faster. Also, catherine is a pain late game with him bubble and trying to get bp stacks up against her. She can also stun you so you cannot do a thing and she can silence you making you even more useless since you no longer have access to the abilities. Since you seem to want critique my build, how about make your own that is not the generic Krul build and let us see how go it is.
I'm sorry but there's no way to even get the tension Bow in the early game. I just tried and it costs like 1850. By the time I was able to get it the game was already lost.
Tension Bow is 2150 and it is easy to get. It takes around 4-5 minutes
If you are going to troll, please go away. Its a solid build, maybe you dont know how to use it.
He's not trolling, he's right. Tension Bow has no synergy with Krul's burst capabilities. You're better off building SG or FB to not only increase the damage from his DMR and Spectral Smite, but to also increase the barrier he receives. Both go a long way to maximizing his overall burst damage and survivability. TB drops off late game as it doesn't scale and I haven't crunched the numbers, but I'm fairly certain that SG and AS will hit harder than TB and AS late game (aside from the other benefits of running CP). Since they'll be building shield to defend themselves, Bonesaw is an odd choice and you're way better served with Clovkwork, which again scales nicely with Krul's toolkit. The barrier from his DMR gives you a 2.5 sec window. With Clockwork, you can get the cooldown on DMR down to about 5.5 sec, meaning you need very little time to get another barrier. Krul without DMR is extremely susceptible to death!
Lastly, there is just no way you'd ever complete this build. It is way too expensive. I finish most games with about 6k as a jungle carry and have only rarely pushed into 8k, which still isn't enough. It's a nice showcase for VG Fire, but not at all practical. And Catherine is your biggest threat? Lol
With no defense, that 600 hp barrier can be easily bursts down. Also, TT is very noob when starting out with it, but it can actually be a good late game finisher. BS gives less attack speed and minimal WP, and with assassins are not made to survive long or sustain? I don't see how 20%-30% armor shredding will change the game, especially when you will be bursted down?
At the end of the game then you will become less of an assassion and more of a sustain krul. Tornado trigger works well with clock work, but you do not get clock work this build. Bonesaw is really helpful if they build armor or you are fighting Joule or Catherine who have built in armor. It is a better trade of to get bonesaw in my opinion because that little bit of attack speed increase is not worth the armor pierce.
The items are much too expensive to be demanded for at nearly all stages of the game unless you have a dedicated support and have cleared the enemy jungle more than once.
I see that TB is sold for BP and BSaw at late game. Does that mean you are switching from an assassin build to a sustain build? Oh yeah, whether or not you built attack speed early game doesn't really affect them building Atlas. If your other carry is a WP carry it is likely they'll build Atlas. Even if they aren't it's still a great item to build especially against this build because it renders you completely useless. I wouldn't say completely useless if it wasn't for the burst items. It's burst, that's all. Once your TB and AF is proced, there's nothing else. Atlas at this stage will melt you.
Krul is an oddity in the sense that he can build either WP or CP, but will always rely on his Spectral Smite to deal damage. In this case, by maxing DMR first, you're kind of losing off. Yeah, burst, but after that what happens? Remember, you have built zero attack speed, so your so-called "ambushes" won't be much other than a brief moment of hundreds of damage.
Not having any Reflex Blocks early-mid game is a call for death. With this you're extremely squishy, so a stun will collapse you immediately (especially from Glaive).
"DMR him (the enemy Krul) and run away" see what I mean? You strike the enemy and run away, so what's the point in that? Hitting them with a burst of damage isn't going to do much, because once you've used that up you're dead.
What's that Bonesaw for? You're not going for a real WP build, you're going for attack speed, so why not build a TT. "they will most likely not build atlas" I explained this above. Plus, money will roll in pretty quickly in the late game. It won't be that hard for their support to pick up an Atlas.
I feel that this build might be good for single-target chases, but in teamfights this just doesn't seem realistic. As the above people said, you need about 18k gold to complete the full build, so it isn't going to be easy at all to get the attack speed items at the end of the game. It's also just not guaranteed that you'll be able to push out the enemy out of their jungle. What if your other jungler is an assassin like Taka? He'll be vying for the gold as well, so your farm will be greatly reduced and the enemy won't be that easily chased out. If they have a stun early game, you're already dead since you don't have RB early.
In my opinion this is just not realistic and efficient. A Tank Krul is much more effective (I speak from experience). I'm not saying this because I'm salty about you being featured (if you think about it who cares? like seriously how can you be jealous that someone got featured when they don't even post guides), but I honestly think that this build isn't exactly stellar.
First off, if you have no attack speed, how would atlas affect you???you say you have played krul a lot but do not realize how dangerous dead mans rush is. It grants you an insane health barrier when overdrived at level 8. You are supposed to gank lane a lot and target the squishy carry, not be a sustain krul until late game. Also, why would you get tornado trigger? That is the noob krul item, bonesaw is more effective if they build armor because it provides him with armor pierce. You are supposed to choose fights to your advantage with this build
Hey sinate! Remember when you were talking to me on this build and I said I saw it on rumblys? Yeah I'm looking at it and very nice! It's similar to mine except mine isn't as strategic and the defenses are different but this is far a better build! Im going to use this :) and what were you talking about? A Guild?
Thanks man! Yeah, I made a guild that is looking for pretty good and higher members so when you see me on in game message me, you are welcome to join. If you have the app line, you can message me, my name is YoungSinatraLo or LoganDoesWork