A Beginner's Guide to Math and Calculations in Vainglory (with updated stats for objectives, creatures, and minions!) by KhannorVG

A Beginner's Guide to Math and Calculations in Vainglory (with updated stats for objectives, creatures, and minions!)

By: KhannorVG
Last Updated: Jul 24, 2017
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Roman le russe | March 25, 2017 2:34pm
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Nice summary. As a new player, I was searching the stats such as of creatures and objectives, thanks.

I can note you wrote "Currently, the only things that do true damage [...] Core Charge."
It's wrong if I'm not mistaken. Core Charge deals magic base damage and scales with a crystal and a weapon ratio. Tested in-game, no true damage involved.

What are your data sources ? One is obviously a brokenmyth.net article from Moalze, data given by Zekent (a developer).
Note : I've only read a fraction of your post.

Another thing : Do you think there is a way to (~easily) find all the rest of the missing information such as the following (for all units) : ability range, width, radius, speed, delays (cast time, when the CD starts)...
The abilities base damage types are maybe already written somewhere
(even in-game it's written wrong, *cough* Kestrel *cough*).


For the moment, nearly everything I read about Vainglory is plain wrong or outdated.
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Takuisgud (16) | March 27, 2017 9:52am
Alpha b ability makes her take True damage
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Roman le russe | April 2, 2017 5:23am
I see, her ability cost ("she spends 2.5% of her current health") is coded as self damage. The statement is exact.

Since it's the only ability of such type, it doesn't ask for an independent flow to be added yet, I would guess.
Anyway, it's not usable as an interaction because it just doesn't "deal" any true damage.
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