This guide is not a "how to play every single carry in the game" guide. What this guide is: "a general knowledge of skills that carries use" guide. The purpose of this guide is to teach beginners on how to play as a carry. With that said, if I forgot to mention anything extremely important please comment (in a constructive way) and I try to fix it as soon as possible.
A carry is the main damage dealer on a team, they should be the ones who get most of the kills and deal most of the damage. A carry is usually the most fragile member of the team, and if not protected and fed will most likely throw the game. There are two types of carries in VG: Weapon Power (WP) Carries, and Crystal Power (CP) Carries. Weapon Power Carries
A WP carry generally use the Weapon Items(the red ones), WP carries characterized as mainly using their basic/auto attacks to deal most of their damage. WP carries have an easier time with last hitting minions and tend to have an easier learning curve than CP carries. Most WP carries are snipers(they don't have to be snipers) like Vox, SAW,and Gwen.
Some Examples of WP Carries
Crystal Power Carries
CP carries are the heroes that are more skill shot based like: Celeste, Skaarf, and Kestrel. CP carries mainly do burst damage, that will take out a huge chunk of your health. CP carries are have a harder time early game getting last hits on their minions, and because they are more reliant on their abilities they tend to run out energy quickly if they are not careful.
TermsLane: The lane is the main path on the map. Jungle: The jungle is the area below the lane, with all the trees and stuff. Turret: Those big objects that sit in the lane. They shoot stuff, like you, the minion in front of you, and your idiot teammate that decided to dive it because they thought they could get that kill. Note: Turrets take higher priority over minions unless you attack an enemy within it's range. Minion: The small creatures that march down the lane and shoot at each other. Your job is to kill them and take their lunch money. Wave: A wave is a group of 4 minions. A new wave comes every 30 secs. Last Hitting: When you look at a minion's health bar you see it turn a brighter color, that means a single basic attack from you will kill it. Pushing: Killing the minions faster than a new minions can come back. Pushing them close enough to an enemy's turret will cause your minions to attack the turret. Freezing: Not attacking any of the minions unless it's for a last hit. Bush: A bush is a group of grass, standing in it makes it so that the enemy can't see you (unless they have vision). Ganking: A surprise attack. Vision: The main thing that will prevent a gank (because if you can see them it's not a surprise). Vision is achieved when you can see your enemy. You can do this by laying down scout traps, or throwing flares, and by face checking the bush (not recommended).
Stutter Stepping: Also called basic attack animation canceling. You tap as soon as you basic attack then you tap your target again. Kiting: Similar to stutter stepping except rather that staying in one spot, you are moving in a certain direction while attacking. Rotation: To move down into the jungle for taking an objective, helping teammates win a fight, or to shop. Basic Lane Concepts
Early Game:
During early game the most important thing for the laner to do is to get gold. Getting gold as fast as possible while trying to disrupt the enemy laner from doing the same thing that you are doing. When you get the chance, harass the enemy laner. You don't need to kill them, but if you get them to abandon lane push the turret. So that they miss out on some gold. The best times to harass: is when you are lv.2, when you manage to get an t3 item before they do, when ever you hit a major power spike like lv.6, and when you've clear all of their minions but they have yet to clear yours. Mid Game:
By now you should have most of your core items completed. Your focus is to do more objective clearing with your team, and to get ahead in gold. Mid game is where more and more skirmishes start to break out between you and the enemy team. Late Game:
As late game rolls around there should be turrets down, and major team fights keep breaking out. You should at this point have your core finished, and are almost done with your situational items. Large objectives like kraken will be highly contested. Make sure to be with your team, it is too unsafe to be alone at this point in the game.
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