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ROTATION

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Quote | PM | +Rep by vikings102 » March 23, 2016 11:21am | Report
If the jungle gets invaded, just run, odds are if they are brave enough to invade they believe that they can kill your whole team, so if you go down on will die,many miss out on farm, which you are normally the carry, not the jungler

vikings102
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Quote | PM | +Rep by uncrudable » March 23, 2016 2:28pm | Report
Frantik wrote:

Honestly I have lost so many games just because the enemy laner comes down to fight or help or even push the jungle like a nuclear missile and they start to finish every single jungle creep off while my own laner is full health farming. The ? Ping is made to indicate when the enemy laner disappeared, by knowing this fact u should probably know that saving ur jungle teammates and gold is much much more important than pushing lane,
1. when there is 2v3 fight and u stay in lane, u won't do much damage to the turret so what's the point of pushing it?
2.even if ur saw and can push turrets so fast how ur sure that the enemy team won't rotate up in ur side's lane bush after stealing every existing gold down there including ur own teammates?
A vox or any late game hero might not have the dmg potential in early on but the point of rotating down is to make ur jungle carry feel safe after the fight and can keep farming not necessarily getting a kill.
But in any case scenario I would rather to help or join my teammates than solo farming or pushing anything.
And btw I don't see it's so important to rotate down into the jungle when im sure the enemy laner will stay in the lane unless if the enemy jungle push it deep in our side and try to score a kill even if the enemy laner is pushing machine like saw :)


Again Vox needs his farm, you don't understand my point, if the enemy does invade they will probably be confident in taking you and the jungler and roam out too so you may as well tell them to take as much farm as possible without starting a engagement or to rotate around the enemy team.

uncrudable
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Posts: 539
Quote | PM | +Rep by CharlieCharlie » March 23, 2016 8:23pm | Report
Veneticius wrote:



1) um yes, the laner, jungler, and roamer should rotate when the their teammates ping.
Why would you even write that? It's common sense - everyone knows that.
If the laner pings come up, come up.
If the jungler and roamer pings, come down.

I said before it's kinda pointless to try to gank.
But if the laner wants to try, go for it.
Most of the time they usually end in failure because the enemy is too close to the turret and not overextending, but I guess there's a chance of getting a kill.

2)Losing the turret is the same as or less important if the jungler and roamer keep dying. If the enemy keeps pushing the jungler and roamer around, and take their farm, you're basically going to have no teammates at all. Like if a Koshka doesn't let Krul farm throughout the game and it's late game, who do you expect to win?

Losing a turret is bad, but if you teammates are under farmed it's worse. Especially if it's a Krul on you side.

And if you're going to say this can happen to a laner, it could, but you could just freeze the lane and farm by your turret. SAW starting to attack your turret? Attack him until he stops. Laners have a turret to protect them when they farm - a jungler and roamer don't.

3) You should rotate down because the enemy could rotate down. If it's a 3 v 2 down there, and your team is the 2, then wouldn't you rotate down? Or would you continue to farm? Your teammates are going to definitely ping you down.

If you keep farming, sure you'll get more gold, but you'll also have teammates who are pissed at you and lost farm.

All of this stuff is just my opinion though so do whatever works for you :)


Just saying, the ganks in lane aren't being utilized as much as it used to. Doesn't hurt for you to stick in the lane bush for 3-5 seconds and see if the enemy laner makes a mistake by overextending. What if this moment happened at an instant? You have to ping and wait for your team to get up. By the time they do, the enemy laner would have already realized his/her mistake and backed off.

All I'm saying is for the jungle and roam to predict what the enemy laner will do next. Exploit the mistakes. If the laner is good, he too will rotate down as soon as lane is pushed and possible have 3v2.

My final point is instead of initiating fights in the jungle, try to initiate in lane as well. If a fight breaks out in the jungle, then most probably the team with laner closest to the battle will have a higher shot at winning that fight. To lessen those odds, go for unexpected moves also.

Lane ganks are not being utilized as much.

CharlieCharlie
Posts: 35
Quote | PM | +Rep by Atsurvius » March 24, 2016 8:51pm | Report
As a person who mainly plays laning heroes, I feel that the laner should be the one who is aware of the minimap. I'm not saying the others don't have to, but since most skirmishes occur in the jungle, it SHOULD be the laner's responsibility to rotate downwards whenever a fight is going to happen, or is happening.

Alternatively, if you really want to put it in another way, since laners often get more farm than the junglers (and roamers), you can expect them to deal the bulk of the damage and 'carry' the game. Of course, there are many exceptions to this.

Furthermore, it is much easier for the laner to rotate downwards to fight, than for the jungler and roamer to rotate upwards to fight in the lane. I say this because unless the enemy laner over-extends, attempting to gank the enemy laner likely doesn't work, and if it turns into a 3v3 situation, it is harder to secure kills on either side, compared to a 3v3 in the jungle, due to the turret.

At higher skill tiers, laners often have perfect laning stages, and are even able to predict when ganks are coming, so as to prepare themselves. Early purchases of Reflex Blocks and vision can make it such that waiting in the lane brush becomes a waste of time since the laner never opens up an opportunity.
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Atsurvius
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