Could someone explain the math about how it's worth buying defense items with shield / armor?
I mean: why is it worth, for example, to counter a weapon build with a Metal Jacket, instead of focusing on building more DPS for yourself?
Some variables that seem worth looking at:
Item price (bang for the buck). Significance of the price decreases towards end game until you have enough gold to buy whatever you want.
DPS for building more attack power / speed / etc.
Decrease of enemy DPS from buying each defensive item.
Considering some example cases would probable be eye-opening.
Sorry, I could probably get it right myself, but am lazy.. I would need to understand the basic calculations first, as explained in the Game Mechanics thread..
As you can see, the ringo with the metal jacket obviously wins the fight, even though the sorrowblade packs a huge punch & is way more expensive. This situation would apply to abikity damage in the same respect.
Moral of the story: excessive DPS or ability damage may not always win the fight. Generally I recommend (if you're an offensive based character) getting a defensive item after your first two offensive items. If you see the enemy team clearly building mostly WP or CP damage, it might be smart to start building defense early game to seriously limit their damage output.
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