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Krul

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Quote | PM | +Rep by Inkwell » November 24, 2014 3:41pm | Report
Hello all, I can murder 1v1 with krull, but I get into a lot of trouble when 2-3 roam the jungle and catch me solo. Any advice from good Krull players on how to play in mid and late game, when to build aggressive vs defensive? My core is boots2 and salvo, once I have those 2 I try to take the build in either a red blue or hp direction...

Thanks

Inkwell
Posts: 10
Quote | PM | +Rep by Worosei » November 24, 2014 8:23pm | Report
buy defence items, and dont engage with 2-3 people if you're by yourself unless ur ahead of them and can take them on (including who you're against; such as dont fight a taka and catherine together)


As Krul you should be farming, ganking and in general just looking after the jungle such as getting gold mines and if ur teammates can hold off the opponents, getting the kraken solo. Only in opportune situations can you carry.

Worosei
Posts: 5
Quote | PM | +Rep by Inkwell » November 25, 2014 7:54pm | Report
Carry means engage 2/3 solo? Or hero vs hero? Or team vs team?

It sounds like you're saying krull should focus mainly on "pve" unless ganking?

If that's correct, should I go for the +gold and +damage war horn items? Seems like a waste if not in the lane. Really appreciate your input! Hard to find good Krull advice that's current with the game/meta today.

PS: lately I have been testing the following with great success in 1v1 and 60/40 in 2v1:

Pistol #1 > pistol #2 > boots 1 > boots 2 > salvo #1 > reflex #1 > boots 3> reflex #2 > salvo #2 > aegis...crucible...tier 3 reds

Inkwell
Posts: 10

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