On a ridiculous losing streak. Not even the issue though really, it's really egregiously emotionally devastating getting stunned multiple times, getting slowed, then being killed, then being question marked after death. Brutal. Just brutal. Wish there was a mode, no stuns, or slows, or negative pings allowed. If someone afk's after 15 sec it would be nice to "hot-swap" in a new player, analyze the afk player with an algorithm to ascertain if the afk'er had a network issue and if so lessen the penalty. Even give a "jump-out" option for long games to "hot-swap" a new player in. also, would be nice if there was an option to choose difficulty level for matchmaking affecting Elo score accordingly. Skin and card donating to other players is also an interesting idea Imo. A new arena map option for people that have supported the developers, I think would be a game-changer- litterally. Also, how bout a mode that changes character every time your killed? Why not have bit coin implemented as a currency option for glory? Mabey do a survey for the next hero realese, like cloud from ff7 or have a community wide hero concept contest for ice. This community is active and has great potential for growth but the matchmaking system... It's systemically flawed, and really needs to recognize losing streaks and readjust the level of challenge with more fluidity. fun equals money. How bout a dungeon where wins take you deeper? But it's players against Ai, keep the same map, just variate it to look like your heading to a crystal cavern where the map becomes more and more crystallized and different spots on the map amplify crystal damage against enemy AI. The main crystal becomes bigger and minions become more numerous, aggressive and even have skills. finally, for reaching the final level and beating it as the crystal explodes, cards flood out in game. That sounds fun.
Though I agree that losing streaks suck sometimes you do just lose a lot and it's not always matchmaking fault especially seeing as the players on the losing team will think you are too good an opponent and mismatched. It's a horrible cycle of winning and losing, and importantly improving. Hot swap would be a great idea as 20 minutes into a winning game and your teammate lose connection and you just get an oh well we will let you off message, though again what happens rankwise with the hot-swapped player, do they get less rank points or none at all. And for the dungeon idea, that's a huge undertaking that possibly isn't necessary. But for the far future a vainglory story-mode haha would be crazy, with al, the lore already set up but everybody can understand how time consuming and possibly a huge cheesy mess that could be to a flawless solid game like Vainglory
Like the character roulette idea though, even crazier if the teams don't know what the enemy has and you get the amount of gold your would for blitz. Although if a hero has a full build, new spawning heroes will struggle against them. Good ideas though :)
You could make it so it sells all of the items at full price so the next person could just make there build or have them select the items they want to take or sell (but the selling would be regular selling not at full price).
IGN : Hershey_Lolipop
Region: USA
Main: Cathrin, Taka
Practicing: Adagio, Samuel
Skill Tier : Getting There
"In order to succeed, you must first believe that you can."
"To come out of a desperate situation and make a complete return in one sudden burst."
VaingloryFire is the place to find the perfect build guide to take your game to the next level. Learn how to play a new hero, or fine tune your favorite VG hero’s build and strategy.
EbbnFlo
Notable (1)
Posts: 1
NaytanDova
Notable (2)
Posts: 14
NaytanDova
Notable (2)
Posts: 14
Region: USA
Main: Cathrin, Taka
Practicing: Adagio, Samuel
Skill Tier : Getting There
"In order to succeed, you must first believe that you can."
"To come out of a desperate situation and make a complete return in one sudden burst."
Hershey Lollipop
Notable (4)
Posts: 68