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Does Clockwork reduce the cooldown time of Shiversteel?

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Quote | PM | +Rep by farhad2k8 » February 13, 2016 7:05am | Report
Want to make a build for Krul, but just wondering if Clockwork reduces the cooldown time for Shiversteel?

Planning to make Krul with 2 Clockworks, Boots T3, Aegis, Bonesaw & Shiversteel

Any improvements? Thanks.

farhad2k8
Posts: 1
Quote | PM | +Rep by NoxTenebra » February 13, 2016 7:59am | Report
No, Clockwork only reduces the ability cooldown. I think Krul is a lot better without Clockworks, here a possible build: Breaking Point, Bonesaw/Sorrowblade, Shiversteel, Boots, Atlas Pauldron/Metal Jacket/Crucible, Aegis/Crucible
InGame-Name: NoxTenebra
Region: EU
Wins: 300+
Highest Rank Achieved: Pretty Good Bronze
Main Laners: WP Glaive, CP Skye, CP Adagio, WP Adagio,
Main Junglers: WP/Tank Krul, WP Glaive, CP Skye
Main Supporters: Tank/Clockwork Glaive, Tank/Shatterglass Adagio

NoxTenebra
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Quote | PM | +Rep by Bunzaga » February 18, 2016 12:12am | Report
I tested clockwork for tension bow cooldown, and it is also not affected.

As a secondary option, consider tension bow. A little bit of armor piercing, and some weapon power, plus a nice hit on initiation. The psychological effect is probably more important than the actual damage. If you jump out of the brush with tension bow ready + deadmans rush, it's going to take a nice chunk of life away. I don't care who they are, they'll be running. :D

Bunzaga
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Quote | PM | +Rep by vikings102 » February 18, 2016 11:53am | Report
Let me finish this, clockwork ONLY works on ABILITIES, the three things on the bottom part of the screen, nothing else

vikings102
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Quote | PM | +Rep by uncrudable » February 18, 2016 12:52pm | Report
Keep in mind it may say 50% cool down but if you get two it will have the 50% cool down on what you already have so your cool down will just half constantly so it will go down but half not reach 100% no cool down instead you'll have 25% cool down.

uncrudable
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Quote | PM | +Rep by NoxTenebra » February 21, 2016 2:16am | Report
Sorry uncrudable, but that's wrong. It says 50% cooldown acceleration. For example, 50% cooldown acceleration means your cooldown goes 50% faster, so with an ability cooldown of 10 seconds, one clockwork would reduce it to more or less 7 seconds. Look here for more information: http://forums.vainglorygame.com/index.php?threads/4385/
InGame-Name: NoxTenebra
Region: EU
Wins: 300+
Highest Rank Achieved: Pretty Good Bronze
Main Laners: WP Glaive, CP Skye, CP Adagio, WP Adagio,
Main Junglers: WP/Tank Krul, WP Glaive, CP Skye
Main Supporters: Tank/Clockwork Glaive, Tank/Shatterglass Adagio

NoxTenebra
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Posts: 32
Quote | PM | +Rep by uncrudable » February 21, 2016 12:09pm | Report
Ok I see where you going now my bad, Guess I've been playing too much WP characters lately lol.

uncrudable
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Quote | PM | +Rep by NoxTenebra » February 21, 2016 1:21pm | Report
Haha no problem :3
InGame-Name: NoxTenebra
Region: EU
Wins: 300+
Highest Rank Achieved: Pretty Good Bronze
Main Laners: WP Glaive, CP Skye, CP Adagio, WP Adagio,
Main Junglers: WP/Tank Krul, WP Glaive, CP Skye
Main Supporters: Tank/Clockwork Glaive, Tank/Shatterglass Adagio

NoxTenebra
Notable (2)
Posts: 32
Quote | PM | +Rep by andrew17011 » March 8, 2016 9:25pm | Report
A good krul build is Shiversteel, Boots, Sorrowblade, Bonesaw, one defensive item, and Tyrant's monocle. Breaking Point is totally out of sync with Krul now that SEMC tweaked it.
Andrew17011
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andrew17011
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Quote | PM | +Rep by uncrudable » March 9, 2016 1:36am | Report
I don't even buy breaking point on any characters now, I'd rather risk pure damage. But yeah that build is pretty good, I've been using it lately but sometimes I replace tyrants with more defence depending on the match.

uncrudable
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