Table of Contents Top
Introduction Top
Are you ready to Reim-ble? Oh how I love lame puns.
This guide is for
Reim as a
Jungler for Update 2.8.
I honestly don't see him viable in Lane or as a Captain, but feel free to write your own guide if you disagree.
Let me introduce myself to previous and new viewers of this guide:
❃ IGN (In Game Username): G01d3n
❃ Highest Ranked Tier: Simply Amazing (Silver)
❃ Main Heroes:
Reim & Crystal
SAW
❃ Guild: One Punch Clan (OPC)
❃ Team: None
I'M WARNING YOU NOW!!! This is a very detailed guide, but I've tried to simplify it as much as possible.
Now then... Let's get moving.
Latest Update Top
2.8:
Updates:
Reim has not received any changes in four patches...?
My Thoughts:
Is he balanced now? Is that why he isn't receiving any changes? I think he deserves a slight buff...
Guide Update Top
09/08/17:
Overview:
❃ Updated my overall build for
Reim.
❃ Currently updating new section: Battle Royale
❃ Currently updating new section: Blitz
Updated Sections:
❃ Weapon Matchups
❃ Crystal Matchups
❃ Early Game
❃ Mid Game
❃ Late Game
Reim (General) Top
All of
Reim's skins splash art will be posted in this section. Skins are
PURELY COSMETIC and do not affect stats.
Deathless:
Tier 1:
Tier 2:
Tier 3:
Quoted:
Reim is a grumpy old winter mage who freezes everyone who crosses him. Though he moves slowly, he deals heavy damage to opponents while being surprisingly resilient himself. He holds his own in the lane, but he's particularly effective in the jungle where he can go toe-to-toe against most opponents that he can catch.
Part 1:
http://www.vainglorygame.com/news/reim-lore-part-one-everything-is-gone/
Part 2:
http://www.vainglorygame.com/news/reim-lore-part-two-cold-reception/
Mentality Top
This section explains what you should think as playing
Reim if you were in his own body.
Reim is a Skillshot Hero:
❃ All of
Reim's abilities require proper aim to maximize their effects.
❃ Having a tough time aiming with other skillshot heroes like
Celeste?
Reim isn't going to be any easier.
❃ Thankfully, basic attacks don't require proper aim.
Weaker Early, Stronger Late:
❃ In my opinion,
Reim is weaker then most heroes during the early game.
❃ There is a lot of pressure early on to land your A and B abilities, you are a dead man if you miss.
❃
Reim is very strong during late game, as he is able to 2 vs 3 and even 1 vs 3 during teamfights.
Tanky and Powerful, but not the Carry:
❃
Reim is one of the tankiest non-captain heroes in the game.
❃ Don't expect to go 20-0 in every match you play.
❃ Soak up that damage and work as a team to take down the enemy team during teamfights.
You are not Sonic the Hedgehog:
❃
Reim is one of the slowest heroes in the game, only beating out
Phinn and
Baron.
❃ You may need assistance from your team to catch up to enemy heroes.
❃ Fleeing is much more difficult. Don't expect to teleport out of a bad situation like
Lyra can.
Pros and Cons Top
This section will explain the main Pros and Cons of
Reim along with a few other Pros and Cons worth mentioning.
Pros [+]
Rock Solid Defense:
❃ As mentioned in the previous section,
Reim is super tanky for a Jungler.
❃ He can generate Fortified Health with basic attacks and any of his abilities.
❃ As long as he can stick to his target,
Reim is very hard to take down.
Late Game Fighter:
❃ Also mentioned in the previous section,
Reim is a late game hero.
❃ He can destroy any melee hero in a 1 v 1 fight and can take on 2 vs 3, 1 vs 3 teamfights.
❃ He can tank a load of damage from turrets and is one the few heroes that can solo the Kraken.
Immobilizer:
❃
Reim has THREE reliable ways to keep enemies immobile.
❃ Slows, Stuns, Roots. SSR. Super Super Rare... OK, I'll shut up with the Card Game Gacha References...
❃ It's too bad
Frostburn is a redundant item for
Reim.
Others:
❃ Very fast Jungle clear time. Can usually solo Jungle without the help of the Captain.
❃
Atlas Pauldron is ineffective on
Reim. Slowing his basic attacks won't really stop him.
❃ His abilities have shorter cooldowns then most Junglers, which is very good for any Crystal Power hero.
Cons [-]
Target Practice:
❃
Reim's biggest weakness other than
Crucible is ranged heroes.
❃ They will punish
Reim if you can't stick to them by kiting you for days.
❃ Smart ranged hero players will target you first knowing this weakness, so be aware.
Slow as a Snail:
❃ Also mentioned in the previous section,
Reim's movement speed isn't exactly the best.
❃ He has a very difficult time finishing off fleeing enemies and usually has to rely on the Captain or Carry.
❃ He has no innate escapes which gives him a tough time fleeing.
Early Game Survivor:
❃
Reim has to be very cautious during his early game to avoid making any fatal mistakes.
❃ Although he only needs 2 offensive T3 items for most of the game, falling behind in gold is still bad.
❃ Better pray your Carry has map awareness if you are up against any early game heroes.
Others:
❃
Reim being a skillshot hero means missing abilities has higher consequences for you and your team.
❃ His abilities are somewhat predictable and can be dodged with some effort.
❃
Poisoned Shiv &
Aftershock. I will explain why in a few sections down.
Reim (Combat) Top
Skillset Top
This section will explain
Reim's skillset and what he has to offer as a hero in Vainglory.
Heroic Perk: Frostguard
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|
Reim's basic attacks deal 15-54 (+90% crystal power) bonus crystal damage over 2 seconds and grant 25% of the damage dealt with this effect as fortified health (reduced against non-heroes).
Reim's attacks and abilities also chill opponents. Basic attacks against targets that are already chilled apply a 60% slow that decays over 0.6 seconds.
|
Simplified:
❃ This Heroic Perk boosts
Reim’s basic attacks by giving fortified health, bonus crystal damage, and a decaying slow.
What is “Chill”?
❃ Chill is a status effect exclusive to
Reim.
❃ Whenever he damages an enemy hero, he applies the chill status to that hero.
❃ Once a hero is “chilled”, any follow up attacks by
Reim applies a decaying slow to that hero.
Ability A: Winter Spire
|
|
Reim summons a spire of ice at a nearby location, dealing crystal damage to surrounding enemies. After a short delay, the spire shatters, dealing heavy crystal damage. 35% of the damage dealt with this ability is gained as fortified health. Damage dealt and fortified health gained is reduced against non-heroes.
This ability deals 25% increased damage to chilled targets.
|
Simplified:
❃ This ability is
Reim's signature spam ability.
❃ Overdrive it ASAP for the extra damage, range, etc.
❃ Make sure you try and aim this correctly as it does increased damage to already chilled targets AND gives you fortified health.
Ability B: Chill Winds
|
|
Reim deals a burst of crystal damage to all surrounding enemies (25% damage to minions).
This ability roots enemies who are chilled, temporarily preventing them from moving. A rooted enemy can still attack.
|
Simplified:
❃ This ability is one of
Reim's CC abilities that can cause the status effect of "root".
❃ Combo this ability with
Reim's A or C abilities or his basic attacks for maximum effect.
❃ You must know when you have "chilled" an opponent, otherwise you can't "root" an enemy in place.
What is “Root”?
❃ Root is a status effect available to
Reim,
Lance and
Flicker.
❃ Whenever
Reim "chills" an enemy hero, he can apply the "root" status to that hero.
❃ Once a hero is “rooted”, that hero can't move for a short amount of time, but can still attack.
Ability C: Valkyrie
|
|
Reim summons an ancient valkyrie, devastating enemies at the target location. All enemies are slowed, while enemies closer to the center are stunned and take increased damage.
|
Simplified:
❃ This ability is
Reim's ultimate, which can be used for many purposes.
❃ It is mainly used to disrupt certain heroes ultimates and to prevent enemies from running away.
❃ Aim it well, and it will award you with more damage and a valuable stun which can turn the tides of any battle.
❃ Try to use
Valkyrie when your
Broken Myth stacks are full for maximum damage.
What is “Stun”?
I'm not going to explain this because if you are a gamer that doesn't know what a stun is, then I feel really sorry for you. Not even joking.
Poisoned Shiv & Aftershock Top
Aside from
Crucible which is usually built by the Captain, the two biggest items that all
Reim players need to watch out for are
Poisoned Shiv and
Aftershock.
Poisoned Shiv:
|
|
❃ An item that severely reduces healing.
❃ This item affects the life steal from
Reim's
Eve of Harvest and his fortified health.
❃ Reducing both of
Reim's main perks can really hurt his sustain in battle.
|
Aftershock:
|
|
❃ An item that has been around in Vainglory for a while now.
❃ This item can take 15% of
Reim's health with a basic attack.
❃ Despite being tanky,
Reim will lose a base set amount of health each time.
|
If you see an enemy Jungler or Carry with one of these items,
prioritize killing that hero first.
If both enemy heroes have these items, choose the one who you think is doing more damage.
Fighting Tips Top
This section will give you some tips for different fighting scenarios including Jungling, Ganking, Teamfighting and Escaping.
Jungling:
❃ Use your
Winter Spire to kill the Jungle minions faster. Only auto attacks won't cut it.
❃ The treant's root shouldn't bother
Reim at all, just destroy it as you would a normal jungle minion.
❃
Reim should attack the minions first instead of the Captain, especially if that Captain has a weak early game (
Catherine,
Fortress). His fortified health and fast jungle clear makes this possible.
❃ Please don't use
Chill Winds to kill jungle minions. It drains too much energy.
❃ Save your
Healing Flask for when you are low on energy.
❃ Make use of the Crystal Miner when being invaded.
❃ Unsure about a bush? Throw a
Winter Spire into a bush. If you see a health barrier pop up on
Reim's health bar, there is an enemy hero in that bush.
Ganking:
❃ In general, try not to gank too much,
Reim sucks at ganking by himself.
❃ Focus on farming unless your Lane is in deep trouble.
❃ Try to avoid ganking until you have at least a pair of
Travel Boots.
❃ Always have your Captain initiate a gank.
❃ Try not to overextend on a turret during early game.
❃ During Mid and Late game,
Reim can tank the turret damage pretty well during a gank.
Teamfighting:
❃ Make sure your Boots are useable before starting a teamfight.
Reim is poor at chasing and running away, so having those active could change everything.
❃ Let your Captain check all bushes without a
Scout Trap or use your
Winter Spire to check.
❃ Target the hero your Lane is targeting. If he is a moron and attacks the enemy Captain first, prioritize the enemy carry. Most melee heroes know not to mess with
Reim first.
❃
PROTECT YOUR CARRY AT ALL COSTS! They are your main source of damage. Although
Reim can win 2 vs 3 fights late game, you will most likely lose a team fight before late game if your carry dies.
❃ Use
Valkyrie to stop ultimates that can be disabled via the stun and spam
Winter Spire as much as possible.
❃ Use
Chill Winds when an enemy hero is trying to escape then follow up with your other abilities. Make sure the enemy has been "chilled" from any of your abilities or a basic attack, otherwise, they will get away.
❃
Glaive cannot escape
Chill Winds when rooted with
Afterburn nor can
Skye with her
Suri Strike (
Joule's
Rocket Leap,
Rona's
Into the Fray, etc.).
Chill Winds completely immobilizes heroes and denies their escape skills for a short period of time.
TAKE ADVANTAGE OF THIS.
❃ 2 vs 3?
STAND YOUR GROUND AND FIGHT.
Reim has a much higher chance of winning an unfair matchup than escaping. Trust me.
Escaping:
❃ If you really must run, then run... An ideal situation to run is to prevent an ace.
❃ Use your boots. They will greatly increase your chance of surviving. Also don't forget to activate
Fountain of Renewal if you have it.
❃ If you have guts, basic attack the pursuers or throw an aimed
Winter Spire then use
Chill Winds to root them, then activate your boots and get the hell out of there.
❃ If you have voicechat, ask your Captain to build
War Treads. I don't know how many times I've gotten my butt saved when my Captain got us out of a sticky situation with
War Treads. If you are a Captain main, please buy
War Treads when you have
Reim as the Jungler. Thank you from the bottom of my heart.
Recommended Combos Top
Synergy & Matchups Top
Vainglory is a team based MOBA.
Without a good understanding of who to team up with and who you are going up against, winning will be quite difficult.
This section will cover the synergies with
Reim and my thoughts on why they do or do not.
It will also cover matchups against
Reim for non-captain heroes including both Crystal and Weapon builds.
Remember that these are
MY OPINIONS. Others may think differently then I do.
Captain Synergy Top
Carry Synergy Top
Skye:
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❃ My Rating: GREAT
❃ Strong Weapon Power Build and very, VERY mobile.
❃ Farms well in Lane and can rotate down easily to support a Jungle teamfight.
❃
Forward Barrage OP.
❃
Death From Above can stun for
Reim and prevent enemy retreats.
|
Ringo:
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|
❃ My Rating: GREAT
❃ Strong Weapon Power Build.
❃ Farms well in Lane and can rotate down easily to support a Jungle teamfight.
❃
Achilles Shot provides a useful slow for
Reim.
❃
Hellfire Brew can finish off enemies anywhere in the map for
Reim.
|
Gwen:
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❃ My Rating: GREAT
❃ Strong Weapon Power Build.
❃ Farms decently in Lane and can rotate down easily to support a Jungle teamfight.
❃
Buckshot Bonanza provides an AOE slow for
Reim.
❃
Aces High can stun and combo with
Reim's stun.
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Kestrel:
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❃ My Rating: GREAT
❃ Moderately Strong Weapon Power Build.
❃ Farms well in Lane, but usually runs low on energy before rotating down to a teamfight.
❃
Glimmershot = Crazy Burst,
One Shot One Kill = 360 No Scope across the map.
❃ Has a stun, but it's kinda unreliable and takes a lot of timing to pull off.
|
Idris:
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❃ My Rating: GOOD
❃ Strong Weapon Power Build.
❃ Farms well in Lane and can rotate down easily to support a Jungle teamfight.
❃ Melee hero, but is much more agile than the average melee hero.
❃ Similar to
Reim, he has a ranged ability
Chakram which allows for more versatility.
|
Vox:
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❃ My Rating: GOOD
❃ Strong Weapon Power Build.
❃ Farms well in Lane, but has a tough time doing damage when rotating down for a teamfight.
❃
Wait for It has a nice silence for
Reim,
Pulse has a slightly noticeable slow as well.
❃ Late game hero, team has to be careful during early game.
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Baron:
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❃ My Rating: GOOD
❃ Strong Weapon Power Build.
❃ Farms decently well in Lane, but does not rotate down often.
❃
Porcupine Mortar gives a nice slow.
Ion Cannon, if it lands. Ouch.
❃ Late game hero, team has to be careful during early game.
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SAW:
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❃ My Rating: GOOD
❃ Strong Weapon Power Build.
❃ Farms well in Lane, but does not rotate down at all.
❃
Suppressing Fire provides a nice slow for
Reim.
❃ Puts extreme pressure in the lane, but it often leads to him getting targeted and killed...
|
Joule:
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|
❃ My Rating: AVERAGE
❃ Strong Weapon Power Build, but is a Melee hero.
❃ Farms well in Lane and can rotate down easily to support a Jungle teamfight.
❃
Rocket Leap can stun and combo with
Reim's stun.
❃ Crystal path does not go well with
Reim at all.
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Blackfeather:
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|
❃ My Rating: AVERAGE
❃ Strong Weapon Power Build, but is a Melee hero.
❃ Has a bit of trouble in Lane, but can rotate down easily to support a Jungle teamfight.
❃
Feint of Heart leaves a trail that can speed up a chase for
Reim.
❃ Doesn't have much CC such as a stun or slow to support
Reim. CP path isn't so viable with
Reim.
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Baptiste:
|
|
❃ My Rating: AVERAGE
❃ Decent Weapon Power Build, but is mainly a Crystal Power hero.
❃ Has a bit of trouble in Lane, but can rotate down easily to support a Jungle teamfight.
❃
Ordained allows
Reim to land abilities easily if enemy stays in the prison radius.
❃
Fearsome Shade can help
Reim flee (or even chase) if needed.
|
Petal:
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|
❃ My Rating: AVERAGE
❃ Decent Weapon Power Build, but is mainly a Crystal Power hero.
❃ Has a bit of trouble in Lane, but can rotate down easily to support a Jungle teamfight.
❃
Spontaneous Combustion has a slow that can help out
Reim.
❃ Holy moly, she is pretty squishy. Will get melted if no defense is built.
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Celeste:
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❃ My Rating: AVERAGE
❃ No Viable Weapon Power Build.
❃ Farms well in Lane and can rotate down easily to support a Jungle teamfight.
❃
Core Collapse can stun and combo with
Reim's stun.
❃ Seriously squishy as hell. Protecting her will be difficult.
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Skaarf:
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❃ My Rating: POOR
❃ No Viable Weapon Power Build.
❃ Farms well in Lane and can rotate down easily to support a Jungle teamfight.
❃
Goop is a slow, but it's kinda unreliable since it's usually set aflame...
❃
Dragon Breath has an interesting mechanic, but it's speed boost is only used for escaping...
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Samuel:
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❃ My Rating: POOR
❃ No Viable Weapon Power Build.
❃ Farms well in Lane and can rotate down easily to support a Jungle teamfight.
❃ Glass Cannon.
Oblivion would be good if a hero didn't immediately wake up after being hit.
❃ I'll be honest, he's a pretty selfish hero... If only he had a weapon build.
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Matchups: WEAPON Top
JUNGLERS:
Taka:
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❃ My Danger Rating: CONSIDERABLE
❃
Reim is very strong against WP Junglers, but slippery heroes such as
Taka can pose a threat.
❃ He can dodge your abilities easily with
Kaiten.
❃ Bring
Flare Guns to counter his
Kaku.
❃ Be wary of the mortal wound that
X-Retsu can apply.
|
Krul:
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❃ My Danger Rating: CONSIDERABLE
❃ Claims to be the 1 vs 1 King, but
Reim is a big threat to his throne.
❃
Dead Man's Rush and
Spectral Smite gives him some decent sustain.
❃ Atlas = gg wp, get rekt m8.
❃ Watch for the stun from
From Hell's Heart (lol).
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Grumpjaw:
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|
❃ My Danger Rating: MODERATE
❃ Strong early game. Weak later game. Don't let him bully you.
❃
Grumpy is an annoying slow and allows wall jumping.
❃ Pop your
Atlas Pauldron the moment
Hangry is used.
❃ Block
Stuffed if you are the target. A 1 v 3 is still a bad position, even for
Reim.
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Rona:
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❃ My Danger Rating: MODERATE
❃ Another Lifesteal fighter if she builds
Serpent Mask.
❃ She can use
Into the Fray to chase or retreat.
❃ Watch out for the mortal wound on
Foesplitter.
❃ Do not stand in
Red Mist, try and get out or use your
Valkyrie to stun her.
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Alpha:
|
|
❃ My Danger Rating: LOW
❃
Reim is considered a hard counter to this machine robot thingy.
❃
Reim's CC abilities makes it tough to use her mobile abilities.
❃ When she dies, she remains motionless. A death sentence to anyone fighting
Reim.
❃
Atlas Pauldron will easily shut down her attack speed, a valuable asset to her WP build.
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Joule:
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❃ My Danger Rating: LOW
❃ Holy smokes that armor is irritating, hopefully your carry bought
Bonesaw (doesn't matter either way).
❃ Annoying stun with
Rocket Leap, block it if possible.
❃
Thunder Strike is more annoying in a WP build because critical strikes.
❃
Big Red Button isn't a threat, you can safely ignore it for the most part.
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Glaive:
Reza:
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|
❃ My Danger Rating: No Rating
❃ Weapon Build is questionable. Has no weapon ratios to any of his abilities.
❃ No analysis needed.
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Baptiste:
|
|
❃ My Danger Rating: No Rating
❃ Weapon Build is questionable. Has no weapon ratios to any of his abilities.
❃ No analysis needed.
|
Ozo:
|
|
❃ My Danger Rating: No Rating
❃ Weapon Build is very weak. Has no weapon ratios to any of his abilities.
❃ Slippery, but does not pose a threat in a WP build. No analysis needed.
|
Koshka:
|
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❃ My Danger Rating: No Rating
❃ Weapon Build is not viable. No analysis needed.
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CARRIES:
Skye:
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|
❃ My Danger Rating: HIGH
❃
Skye is the biggest counter to
Reim in the game so far. I literally cry every time I face her.
❃ She is super mobile with her
Suri Strike and basic attacks that
Reim has so much trouble even touching her.
❃
Forward Barrage's damage output is cancerous on a slow moving target like
Reim.
❃
Death From Above not only can stun you, but also block off any route of escape.
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Vox:
|
|
❃ My Danger Rating: HIGH
❃
Vox doesn't even have to get close to
Reim to ramp up his damage.
❃ Kiting with
Sonic Zoom has never been any easier on a slow moving target like
Reim.
❃
Pulse can slow you down.
❃
Wait for It slams a shockwave of silence right in your face.
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Baron:
|
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❃ My Danger Rating: HIGH
❃
Baron is surprisingly mobile in his WP build, enough to kite
Reim pretty easily.
❃ Bully him during early game when he is weak. You will regret letting him get to late game.
❃
Porcupine Mortar can apply an annoying slow on you.
❃ Watch out for the splash damage on his basic attacks and that terrifying
Ion Cannon damage.
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Idris:
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❃ My Danger Rating: HIGH
❃ Honestly one of the hardest melee heroes I've faced when using
Reim because of his utility.
❃ His WP build allows him to blink when using his
Shroudstep making it hard to land abilities.
❃ Dodging
Chakram is a pain, soak up the damage and pray it doesn't hurt too much.
❃
Shimmer Strike is another unpredictable ability that throws off
Reim's aim.
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Ringo:
|
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❃ My Danger Rating: CONSIDERABLE
❃
Ringo can be annoying with his kiting, but he is still within range of
Reim's attacking radius.
❃
Achilles Shot has an annoying slow which hinders
Reim's already poor fleeing and chasing ability.
❃
Reim can't escape from
Hellfire Brew, but he's slow enough already and can tank it reasonably.
|
Kestrel:
Gwen:
|
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❃ My Danger Rating: MODERATE
❃
Gwen's basic attack range is the lowest among snipers, allowing
Reim to close in easier.
❃
Buckshot Bonanza has an annoying slow, the reveal isn't so bad considering
Reim sucks at ambushing.
❃ She can escape your CC abilities with
Skedaddle.
❃
Aces High is an annoying stun, but there is time to block it.
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Blackfeather:
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❃ My Danger Rating: MODERATE
❃ In my opinion, basically a faster
Krul with more utility and no stun.
❃
Feint of Heart is the biggest problem since it makes fleeing difficult.
❃
On Point is just annoying poke damage, you can safely ignore it.
❃ He can dodge your CC abilities with
Rose Offensive.
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SAW:
Petal:
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❃ My Danger Rating: No Rating
❃ Weapon Build is very, VERY rare. No analysis needed.
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Celeste:
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❃ My Danger Rating: No Rating
❃ Weapon Build is not viable. No analysis needed.
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Samuel:
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❃ My Danger Rating: No Rating
❃ Weapon Build is not viable. No analysis needed.
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Skaarf:
|
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❃ My Danger Rating: No Rating
❃ Weapon Build is not viable. No analysis needed.
|
Matchups: CRYSTAL Top
JUNGLERS:
Koshka:
|
|
❃ My Danger Rating: HIGH
❃ Very strong early game, can tear you to shreds if you aren't careful.
❃ Constantly takes
Aftershock as her first T3 item, a big annoyance for
Reim.
❃ The burst of speed from ability usage and her
Pouncy Fun makes running impossible.
❃
Yummy Catnip Frenzy is predictable, but is a bigger threat to your carry than you.
|
Ozo:
|
|
❃ My Danger Rating: CONSIDERABLE
❃ Holy bananas, this monkey is slippery with
Acrobounce.
❃ A frequent
Aftershock builder like
Koshka, but the lifesteal is more noticeable.
❃ Can rival your late game power, but
Reim still outpaces him.
❃
Bangarang is easily blockable, just make sure it's used on you and not your carry.
|
Krul:
|
|
❃ My Danger Rating: CONSIDERABLE
❃ Still is a strong 1 v 1 fighter with a CP build, since a lot of his abilities have CP ratios.
❃
Dead Man's Rush and
Spectral Smite gives him more burst damage than sustain.
❃
Atlas Pauldron still rekts this guy.
❃ Watch for the stun and increased damage from
From Hell's Heart (double lol).
|
Grumpjaw:
|
|
❃ My Danger Rating: MODERATE
❃ Even stronger early game. Even weaker later game. Survive early, dominate late.
❃ Most likely will build
Aftershock which is annoying.
❃
Grumpy will do more damage from the CP ratios.
❃ Keep blocking
Stuffed if you are the target. A 1 v 3 is still a bad position, even for
Reim.
|
Taka:
|
|
❃ My Danger Rating: MODERATE
❃ Very strong burst. Survive it and
Reim will be perfectly fine.
❃ He can still dodge your abilities easily with
Kaiten.
❃ Always bring
Flare Guns to see him under his
Kaku.
❃
X-Retsu will be his highest burst, so tank it as best as you can.
|
Alpha:
|
|
❃ My Danger Rating: MODERATE
❃
Reim is still a counter no matter the build
Alpha decides to go.
❃ She consistently builds
Aftershock as her first T3 item, which is an annoyance.
❃ When she dies, she still remains motionles. Best chance to take her out there and now.
❃ Steal her farm whenever possible, you want to outpace her during late game.
|
Joule:
Reza:
|
|
❃ My Danger Rating: LOW
❃ Out of the 3 Jungle Assassins, this guy is the least threatening to
Reim.
❃
Scorcher is an annoying poke, but
Reim can shake it off.
❃ More of a threat to your carry rather then yourself.
❃ AOE splash from
Netherform Detonator can be painful if you don't spread out a little.
|
Baptiste:
|
|
❃ My Danger Rating: LOW
❃ A lot of similarities between this guy and
Reim.
❃ Honestly, not too much of a threat to
Reim considering CC doesn't really affect
Reim.
❃ More of a threat to your carry rather then yourself.
❃ Just watch for the stun when leaving his
Ordained, it can be a nuisance.
|
Rona:
|
|
❃ My Danger Rating: LOW
❃ Solely relies on burst to deal damage, not that big of a deal for
Reim.
❃
Into the Fray does a lot more burst damage, so be wary.
❃ Watch out for the mortal wound and increased burst damage on
Foesplitter.
❃ Rarely uses
Red Mist in CP builds, don't worry about it that much.
|
Glaive:
|
|
❃ My Danger Rating: LOW
❃ CP
Glaives love to fly around the map with that rocket axe.
❃
Afterburn is more annoying then it is threatening.
❃ Protect your carry, he will often try and single them out for a 2 vs 3 fight.
❃
Reim outpaces this tiger in late game by two miles when built CP.
|
CARRIES:
Skye:
|
|
❃ My Danger Rating: HIGH
❃
Skye is the biggest counter to
Reim in the game so far. No matter what build she is.
❃ Just as mobile as her WP version, except her
Suri Strike hits much harder.
❃
Forward Barrage hurts. It really does.
❃
Death From Above does all of the things in the WP build, but hurts more.
|
Celeste:
|
|
❃ My Danger Rating: HIGH
❃
Celeste has immense poke damage and range with all of her abilities and
Reim does not like that.
❃ For
Reim, walking over
Celeste's
Heliogenesis is like walking over a minefield.
❃ She has
Core Collapse, a stun with a low cooldown.
❃ Her ultimate
Solar Storm can hit
Reim across the map.
|
Kestrel:
|
|
❃ My Danger Rating: HIGH
❃
Kestrel's CP path is a pain to deal with compared to her WP path.
❃
Glimmershot not only hurts more, but it does more splash damage as well.
❃ Carry
Flare Guns to counter the very long
Active Camo time.
❃ Same with WP Kestrel, tank
One Shot One Kill for your carry. Expect it to sting more.
|
Petal:
|
|
❃ My Danger Rating: HIGH
❃
Petal can kite
Reim pretty easily with her pets and it's tough to take down all 3 at once.
❃ Don't step on those
Brambleboom Seeds.
❃ She can chase and boost her damage with
Trampoline!.
❃ Her ultimate
Spontaneous Combustion is hard to avoid due to the slow before the explosions.
|
Samuel:
Idris:
|
|
❃ My Danger Rating: HIGH
❃ Very slippery and very mobile.
Reim is also not a fan of that.
❃ His CP build gives him ranged basic attacks. A chance to kite
Reim... Not good.
❃ Dodging
Chakram is still a pain and has higher ratios than weapon builds.
❃
Shimmer Strike is even more unpredictable with an extended range.
|
Skaarf:
|
|
❃ My Danger Rating: CONSIDERABLE
❃
Reim can take the extra damage from
Skaarf's
Fan the Flames with fortified health.
❃ Low mobility makes it hard to dodge
Spitfire.
❃
Goop makes
Reim even slower, but he's slow from the start anyways.
❃ Getting close to
Reim is dangerous, so
Dragon Breath is risky for
Skaarf to try.
|
Gwen:
|
|
❃ My Danger Rating: CONSIDERABLE
❃ CP
Gwen is tougher to deal with due to her immense poke damage.
❃ Garbage auto attacks and heroic perk is rendered useless against heroes.
❃
Buckshot Bonanza and
Aces High do a lot more damage and have the same effects as a WP Gwen.
|
Blackfeather:
|
|
❃ My Danger Rating: CONSIDERABLE
❃ The high CP ratios make this type of build more threatening.
❃
Feint of Heart is still a problem since it still makes fleeing difficult.
❃
On Point poke damage is much more noticeable is really hard to dodge.
❃ He can still dodge your CC abilities with
Rose Offensive and deal damage when chasing with it.
|
SAW:
|
|
❃ My Danger Rating: MODERATE
❃ Insane, like INSANE late game. Bully him early game to slow his gold income.
❃ Garbage auto attacks after early game ends.
❃ All his abilities are dangerous after he hits Level 10 and gains first overdrive.
❃ Watch for
Suppressing Fire, that is your best chance to take him out.
|
Ringo:
|
|
❃ My Danger Rating: MODERATE
❃ A Potato until Level 12 even as ranged, take him down early game and he can't do ****.
❃ Useless heroic perk and Ability B only helps if
Ringo builds
Alternating Current.
❃ Watch out for the shield-ignoring ultimate,
Hellfire Brew.
|
Baron:
|
|
❃ My Danger Rating: LOW
❃ CP Baron is a walking splash damage turret. Harrass him early game so he can't build up power.
❃ Stop his
Jump Jets and he will have nothing else to run.
❃ Predict where his
Ion Cannon will land then dodge/block it and the fight will turn your way.
|
Vox:
|
|
❃ My Danger Rating: LOW
❃ Spread out. Don't let CP Vox bounce his attacks and he will be a laughing stock.
❃ 1 v 1s with CP Vox is a joke, despite being a ranged hero.
❃ Be wary from the slow from
Pulse and the silence from
Wait for It.
|
Gameplay Top
This section will be some tips from me on how to play during each phase of a casual/ranked match and what items to buy.
I will also give tips on the new game modes: Battle Royale and Blitz.
I don't play these game modes that much, so my advice could be a bit shaky. Any help in the comments would be most appreciated.
Early Game Top
❃ Buy your
Crystal Bit and
Energy Battery then start at the last two miniona on the bottom side of your jungle.
❃ Be wary when you arrive to the bottom, only take the shop treant if your carry isn't in lane and is ready to teamfight if needed.
❃ Teleport back to your home base after the 4 minute mark. There you should buy a
Heavy Prism,
Void Battery,
Oakheart,
Light Shield and a pair of
Sprint Boots to help prepare for an enemy jungle invade.
❃ If the enemy team decides to invade your jungle... Ping your carry immediately to come down and assist.
❃ Focus on farming. Don't gank unless you are sure you can kill the enemy carry or if your own carry is in trouble.
❃ Do not invade the enemy jungle, unless you have won a jungle fight.
❃ Get an
Eve of Harvest, a
Crystal Bit, a
Reflex Block, a
Kinetic Shield and a pair of
Travel Boots when you can.
❃ Keep your
Healing Flask until Mid Game starts.
❃ Make use of the Crystal Sentry as soon as it spawns.
Reim can use the extra help if the enemy decides to invade.
Mid Game Top
❃ If you played it safe and not get completely overrun by the enemy team, you should have bought a
Piercing Shard and another
Heavy Prism.
❃ Upgrade your
Reflex Block into an
Aegis to prepare for the enemy team's abilities and ultimates.
❃ Purchase a
Void Battery and prepare to upgrade your
Travel Boots into
Halcyon Chargers.
❃ Sell your
Healing Flask to prepare to buy Late Game items.
❃ You should be decent in team fights now, since you have
Valkyrie now. Just don't overdo it. Make sure the fight is fair and not against you.
Reim isn't strong enough yet to take on a 2 vs 3 battle.
❃ You are the Jungler. Make sure your Crystal Sentry is safe and that your jungle has
Scout Traps placed throughout your side of the jungle. Use this
map to find some good placements for traps.
❃ Also keep track of the Gold Mine. Plan to attack it when it is almost full or when you have killed 1, 2 or all 3 of the other team's heroes.
Late Game Top
❃ By now, the Kraken should of spawned, and
Reim should be at pretty much full power during teamfights.
❃ You should of finished
Broken Myth and
Halcyon Chargers by this time and should of purchased a
Coat of Plates and a
Dragonheart.
❃ Upgrade your
Coat of Plates into an
Atlas Pauldron.
❃ Upgrade your
Dragonheart into a
Nullwave Gauntlet if you have the gold.
❃ Have the gold and have some doubts about using
Nullwave Gauntlet?
❃ Then ask yourself this:
❃ Pay close attention to the Kraken. It can be a game changer. Similar to the Gold Miner, only capture the Kraken when it's safe to do so or after an ace. Use
Valkyrie to finish the capture or steal it from the other team. If you have time to take down enough turrets to reach the Vain Crystal, ignore the Kraken and just proceed towards the Vain Crystal and the remaining turrets.
❃ Don't forget to buy
Crystal Infusions when you need them. A good time to buy them if you have the extra gold is during an attempt to capture the Kraken, pushing with the Kraken, and before a critical team fight.
Battle Royale [CURRENTLY UPDATING] Top
Blitz [CURRENTLY UPDATING] Top
Conclusion Top
Thank you for reading my guide about
Reim and I hope it helps in your future endeavors.
I will make updates whenever possible or when a new version of the game comes out.
Feel free to add me on Vainglory if you play in the NA server.
Upvote this guide if you think it helped you and I appreciate any and all support.
Let me know if you have any questions about
Reim in the discussion section and I will post answers to the ones I find most useful in the following FAQ section of this guide.
May the fold be with you.
Feel free to ask me any questions in the comments section.
I am refreshing this section because of the major update I made to this guide.
Any questions I feel like are worth sharing to the whole community, I'll post it here.
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